A mu looking creature that is usually mistaken as part of the mu family. This creature’s bite is not only deadly for its size also inflicts confusion.
Soul Eater (CR 14)
N Medium Magical Beast
Init +12; Senses Low-light vision; Perception +21
AC 27, touch 18, flat-footed 15 (+8 dex, +1 dodge, +8 natural)
hp 163 (18d10+54)
Fort +14, Ref +19, Will +11
DR 15/-; Immune Blind, Confuse, Death, Doom
Speed 50 ft., Burrow 30 ft.
Melee Bite +26 (4d6+9/17-20 plus confusion)
Space 5 ft.; Reach 5 ft.
Special Attacks Confusion (1d4 rounds, Will DC 22), Critical Attack, Incisor, Macabre, Soul Teeth
Str 22, Dex 26, Con 16, Int 4, Wis 16, Cha 6
Base Atk +18; CMB +24; CMD 42
Feats Canny Tumble, Dodge, Improved Initiative, Improved Natural Attack (Bite), Iron Will, Juke, Mobility, Sidestep, Weapons Finesse
Skills Acrobatics +26, Perception +21, Survival +21
Critical Attack (Ex)
As a standard action, the soul eater can inflict more pain than normal. If they succeed at hitting with their bite attack, the damage is 4d6+9 x 1.5 for total damage.
Once every 1d2+1 rounds, a soul eater can bite extremely hard upon a single target that bypasses armor. The skull eater must make a touch attack (+26), if it hits, 14d6 points of non-elemental damage and must make a Fortitude save (DC 18) or be inflicted with the Poison status for 1d6 rounds. Blue mages may learn this ability as a 6th level spell (Knowledge: Arcana DC 27).
Once every 1d4+2 rounds, a soul eater releases a ghastly wave from himself. Anyone within the 30 foot-radius of this attack takes 20d6 points of non-elemental damage and must make a Reflex save (DC 22) for half damage. Blue mages may learn this ability as a 9th level spell (Knowledge: Arcana DC 33).
Soul Teeth (Ex)
A soul eater increases their bite attack by 3 sizes and critical chance to 17-20.