A penguin-type creature that specializes in water magic.
Quacho (CR 4)
N Small Magical Beast (Avian)
Init +1; Senses Low-light vision; Perception +12
AC 16, touch 12, flat-footed 15 (+1 dex, +4 natural, +1 size)
hp 59 (6d10+24)
Fort +8, Ref +6, Will +4
Speed 10 ft., Swim 40 ft., Toboggan 30 ft.
Melee Bite +8 (1d6+1)
Space 5 ft.; Reach 5 ft.
Special Attacks Chill
Spells Known (SC CL 6th; Concentration +8)
At will (DC 12) – Aqua Orb
1st (DC 13) – Air Bubble, Cure, Water
2nd (DC 14) – Cure II, Grace, Water II
Str 13, Dex 12, Con 18, Int 6, Wis 14, Cha 14
Base Atk +6; CMB ;+6 CMD 11
Feats Combat Casting, Improved Natural Attack(Bite), Skill Focus (Perception)
Skills Perception +12, Swim +13
SQ Hold Breath, Rage Bomber
Hold Breath (Ex)
A quacho can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.
Rage Bomber (Ex)
There is a 25% chance a quacho can counter a physical attack. The attacker must be adjacent to counter.
On snow- or ice-covered terrain, a quacho can move at a rate of 30 feet by sliding on its belly rather than walking.
A quacho can imbue his bite to inflict additional 1d6 points of ice damage, and any creature that takes this additional ice damage must make a Fortitude save (DC 13) or be staggered for 1 round. Blue mages may learn this ability as a 1st level spell (Knowledge: Arcana DC 17).