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Magmanir

This magnificent beast looks like a black horse, but with jagged bones as extra armor, brown tufts of fur, and an extremely long curved sickle-shaped horn on his brow. The magmanir are slightly taller versions of the mesmenir.

Magmanir (CR 5)

XP 1,600
CG Large Magical Beast
Init +8; Senses Darkvision 60 ft., low-light vision, scent; Perception +11

DEFENSE

AC 18, touch 13, flat-footed 14 (+4 dex, +5 natural, -1 size)
hp 55 (6d10+18)
Fort +8, Ref +9, Will +6
DR 5/cold iron; Immune Compulsion; Resist Holy 5

OFFENSE

Speed 60 ft.
Melee Gore +12 (2d6+5), 2 Hooves +8 (1d6+2); if horn is broken: Bite +11 (1d8+5), 2 Hooves +8 (1d6+2)
Range: Sickle-horn +9 (1d8+5/x4)
Space 10 ft.; Reach 10 ft.
Special Attacks Greater Magic Fang, Powerful Charge (Gore, 3d6+10), Sickle-horn Throwing (30 ft.)

STATISTICS

Str 20, Dex 18, Con 16, Int 4, Wis 18, Cha 18
Base Atk +6; CMB +12; CMD 26 (30 vs trip)
Feats Improved Initiative, Multiattack, Weapon Focus (horn)
Skills Acrobatics +10, Climb +12, Perception +11, Stealth +6, Survival +11; Racial Modifier +3 Survival

SPECIAL ABILITIES

Greater Magic Fang (Su)

3/day, a magmanir’s enhances herself or an ally with great magical strength within 40 feet. A magmanir gives one natural weapon or unarmed strike of the subject a +2 enhancement bonus on attack and damage rolls for 7 hours. The ability can affect a slam attack, fist, bite, or other natural weapon. This bonus does not allow a natural weapon or unarmed strike to bypass damage reduction aside from magic. Alternatively, you may imbue all of the creature’s natural weapons with a +1 enhancement bonus (regardless of your caster level). Blue mages can learn this ability as a 3rd level spell (Knowledge: Arcana DC 21).

Sickle-Horn Throwing (Ex)

The magmanir can throw his sickle-shaped horn at an arc towards his target up to 30 ft. This can hit all enemies that are within the throwing radius. These throws work like radius effects from the magmanir and their target hitting all foes between them on the outside of the circle. The horn always magically reappears on his brow unless destroyed. The horn has a hardness of 5 and 18 hp.