This blue tonberry with red eyes has the art of karma assassination down. The master tonberry is very good at getting the jump on its opponents thus making it hard to ambush one.
Master Tonberry (CR 17)
LE Small Outsider (Native)
Init +11; Senses Darkvision 60 ft.; Perception +21
AC 26, touch 19, flat-footed 18 (+7 dex, +7 natural, +1 dodge, +1 size)
hp 252 (20d10+160)
Fort +21, Ref +19, Will +7
Immune Dark, Negative status effects
Speed 20 ft.
Melee Chef’s Knife +25 (1d3+7, 18-20/x2) (special, see below)
Special Attacks Chef’s Knife, Everyone’s Grudge, Karma
Str 10, Dex 24, Con 24, Int 11, Wis 12, Cha 12
Base Atk +16; CMB +15; CMD 30
Feats Dodge, Great Fortitude, Improved Initiative, Iron Will, Mobility, Toughness, Weapon Finesse, Weapon Focus (Knife)
Skills Perception +21, Sense Motive +21, Stealth +27
Gear Small butcher knife, lantern
Chef’s Knife (Ex)
Once per round, a master tonberry may make a melee attack with its knife. If a creature is struck by it, it must make a Fortitude save (DC 27) or it is reduced to -1 hp, stabilized and unconscious. Those who are immune to critical hits are immune to this and take the knife damage only. The knife is only deadly in the hands of a master tonberry, who has finesse training with it.
Everyone’s Grudge (Su)
7/day, as long as the master tonberry is not making a knife attack, it may use its Everyone’s Grudge ability on a single target within 60 ft. The target takes 14d8 points of shadow damage (Fortitude save DC 23 for half damage). Blue mages may learn this ability as a 6th level spell (Knowledge: Planes DC 27).
There is a 50% chance when a master tonberry takes damage from an attack action or spell made by a foe, it gains an additional use of Everyone’s Grudge that it may use as a free action against the character that damaged it. This extra use can only be made against its assailant and only on the round the master tonberry received damage. This ability does activate on damage suffered from sneak attacks and attacks of opportunity. This ability can be used a number of times per round equal to its Dexterity bonus and it also increases the damage by 2 each time it is used. It cannot use this ability on the same opponent twice per round.