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Grat

This blue leafy icy plant shoots out seeds at its opponents and is commonly found in pairs or more.Grat

Grat (CR 5)

XP 1,600
N Small Plant
Init +8; Senses Low-light vision; Perception +11

DEFENSE

AC 19, touch 15, flat-footed 15 (+4 dex, +4 natural, +1 size)
HP 59 [84] (7d8+28)
Fort +8, Reflex +6, Will +5
Immune plant traits; Resist Earth 5, Ice 10, Water 5;
Weakness Fire

OFFENSE

Speed 10 ft.
Range 4 Seeds +10 (1d4+1, 30 ft. range)
Special Attacks Seed Cannon

STATISTICS

Str 13, Dex 18, Con 16, Int 2, Wis 16, Cha 8
Base Atk +5; CMB +5; CMD 18
Feats Improved Initiative, Point-Blank Shot, Precise Shot, Toughness
Skill Perception +11, Stealth +12 (+16 in tundra); Racial Modifiers +4 Stealth in tundra

SPECIAL ABILITIES

Seeds (Ex)

A grat shoots out 4 seeds towards one target within a 30-foot range. If they hit, the target takes does 1d4+1 piercing damage per seed. This ability does not provoke attacks of opportunity and is considered a thrown weapon for purposes of a strength bonus.

Seed Cannon (Su)

5/day, a grat can shoot a massive burst of seeds towards (+10 ranged touch attack) a single target within 60 feet. If it hits, the target takes 2d6 piercing damage. Blue mages may learn this ability as a 1st level spell (DC 17).