This creature looks like a larger version of a normal bee with striking orange and black markings and a coat of bristling hairs cover it. Its stinger is the size of a long blade and drips with killer venom. These bees are extremely aggressive and attack those who come within 300 feet within their nest.
Killer Bee (CR 6)
N Medium Magical Beast
Init +8; Senses Darkvision 60 ft., low-light vision; Perception +11
AC 19, touch 14, flat-footed 15 (+4 dex, +5 natural)
hp 72 (8d10+24)
Fort +9, Ref +10, Will +4
Immune Poison; Resist Earth 10
Speed 20 ft., Fly 60 ft. (good)
Melee Sting +11 (1d8+5/19-20 plus poison)
Space 5 ft.; Reach 5 ft.
Special Attacks Blind Needles, Double Stinger, Poison Needles, Sharp Edge
Str 16, Dex 18, Con 17, Int 2, Wis 14, Cha 9
Base Atk +8; CMB +11; CMD 25
Feats Flyby Attack, Hover, Improved Initiative, Power Attack
Skills Fly +13, Perception +11
Blind Needles (Su)
3/day, a killer bee shoots out white needles towards a single target within a 30-ft. range and must make a ranged touch attack (+12) to inflict 6d4 points of non-elemental damage. The creature must make a Fortitude save (DC 15) or gain the Blind status effect for 1d4 rounds. Blue mages may learn this ability as a 3rd level spell (Knowledge: Arcana DC 21).
Double Stinger (Ex)
Once every 1d4 rounds as a full-round action, a killer bee can choose to sting twice.
Sting — injury; save Fort DC 17; frequency 1/round for 4 rounds; effect 1d8 non-elemental damage; cure 1 save.
Poison Needles (Su)
A killer bee shoots out green needles towards a single target within a 30-ft. range and must make a ranged touch attack (+12) to inflict 2d4 points of non-elemental damage. The creature must make a Fortitude save (DC 14) or gain the Poison status effect, taking 1d4 points of non-elemental damage per round for 1d4 rounds. Blue mages may learn this ability as a 1st level spell (Knowledge: Arcana DC 17).
Sharp Edge (Ex)
Since killer bees have such sharp stingers their critical range and damage is increased by 1.