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Swordskills

The hallmark ability of sword saints, they pour a bit of their very soul into their weapons, unlocking powerful sword techniques. These abilities, known as swordskills, can only be used while the sword saint is wielding a sword. This sword is a material focus for all swordskills, though it doesn’t need to be a sword crafted by the sword saint. A sword saint can use any swordskill he knows at will, provided he is wielding a sword. As long as he is wielding a sword he forged himself, increase the DCs of all his swordskills by 1.

The three forms of swordskills, in order of their relative power, are basic, advance, and master. A sword saint begins with knowledge of one swordskill, which must be of the basic form. As a sword saint gains levels, he learns new swordskills. At 6th level, a sword saint can learn advance forms, and at 12th level, he can learn master forms.

Table: Swordskills

SwordskillEffects
Basic Forms
Cleansing StrikeYou deal damage equal to a melee attack using the focus sword + your Charisma modifier to a single creature within 15 feet. That creature gains a cumulative -1 penalty on attack rolls, saving throws, skill checks, and ability checks, each round for a number of rounds equal to your Charisma modifier. The penalty disappears at the end of the last round. A creature hit with this ability multiple times does not have the duration refreshed or extended.
Crush AccessoryYou deal damage equal to a melee attack using the focus sword to a single creature within 15 feet. One non-weapon, non-armor object of your choice in the creature’s possession takes the same amount of damage.
Encroaching DarknessYou deal damage equal to a melee attack using the focus sword + twice your Charisma modifier to a single creature within 25 feet. That creature gains total concealment for 1 round and is blinded for a number of rounds equal to your Charisma modifier.
Infernal StrikeYou deal damage equal to a melee attack using the focus sword to a single creature within 15 feet. That creature loses 1d6 MP and you gain spell resistance equal to 10 + half your class level + twice the level of the MP lost for a number of rounds equal to your Charisma modifier (you still gain SR even if the target had no MP to lose).
Lingering EdgeYou deal damage equal to twice your Strength modifier to each creature in a 5-ft.-radius burst within 20 feet. A creature hit by lingering edge takes damage equal to your Strength modifier at the beginning of their turn for a number of rounds equal to your Charisma modifier.
MagicsapYou deal damage equal to a melee attack using the focus sword + your Charisma modifier to a single creature within 20 feet. That creature’s caster level is reduced by 1d4 for a number of rounds equal to your Charisma modifier (multiple reductions stack) and that creature must make a successful Concentration check with a DC equal to 10 + the save DC when it casts its next spell or the spell is disrupted.
PowersapYou deal damage equal to a melee attack using the focus sword + twice your Charisma modifier to a single creature within 20 feet. That creature takes 1d6 points of Strength damage if it failed the save.
Sanguine SwordYou deal damage equal to a melee attack using the focus sword to a single creature within 15 feet. You heal HP damage equal to the damage dealt.
Advanced Forms
Abyssal BladeYou take 1d6 damage per two sword saint levels you have and deal damage equal to a melee attack using the focus sword + twice your Charisma modifier to each creature within a 15-ft.-cone. A creature hit by Abyssal Blade within 10 feet take additional damage equal to the damage you took and creatures within 5 feet take additional damage equal to twice the damage you took.
Crush WeaponYou deal damage equal to a melee attack using the focus sword to a single creature within 15 feet. Deal the same amount of damage to one weapon in wielded by the target creature. If the creature isn’t holding a weapon the creature takes extra damage equal to three times your Charisma modifier.
Judgment BladeYou deal damage equal to a melee attack using the focus sword to each creature in a 5-ft.-radius burst within 10 feet. A creature hit by Judgment Blade has all their modes of movement reduced to 0 ft. and standard actions require a full-round action to use for 1 round.
MindsapYou deal damage equal to a melee attack using the focus sword + twice your Charisma modifier to a single creature within 20 feet. That creature takes your choice of 1d6 points of Intelligence damage, 1d6 points of Wisdom damage, or 1d6 points of Charisma damage if it failed the save.
Northswain’s StrikeYou deal damage equal to a melee attack using the focus sword + three times your Charisma modifier to a single creature within 15 feet. The creature is staggered for 1 round (this is regardless of the target’s current HP relative to his nonlethal damage). If the creature rolled a 1 on their save the damage is multiplied by the focus sword’s critical multiplier.
Phantom EdgeYou deal force damage equal to three times your Charisma modifier to a single creature within 30 feet. A creature hit by this technique takes force damage equal to your Charisma modifier for a number of rounds equal to half your sword saint level.
SpeedsapYou deal damage equal to a melee attack using the focus sword + twice your Charisma modifier to a single creature within 20 feet. That creature under the effect of slow for a number of rounds equal to your Charisma modifier.
Master Forms
Crushing BlowYou deal damage equal to a melee attack using the focus sword + four times your Charisma modifier to a single creature within 15 feet. That creature is stunned for 1 round.
Divine RuinationYou deal damage equal to a melee attack using the focus sword + twice your Charisma modifier to each creature in a 5-ft.-wide, 25-ft.-line. A creature hit by this technique is under the effect of confusion for 1 round.
Hallowed BoltYou deal damage equal to a melee attack using the focus sword + three times your Charisma modifier to each creature in a 5-ft.-radius burst within 15 feet. A creature hit by this technique is unable to speak for a number of rounds equal to your Charisma modifier and cannot cast any spells or spell-like abilities for 1 round.
Unholy SacrificeYou take 1d6 damage per sword saint level you have and deal that much damage + damage equal to a melee attack using the focus sword + twice your Charisma modifier to each creature within 15 feet. A creature hit by this technique is under the effect of slow for a number of rounds equal to your Charisma modifier.