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RaldoA steamy helm covered by a hard brown-rock shell. 

Raldo (CR 2)

XP 600
CE Small Aberration
Init -2; Senses Darkvision 60 ft., low-light vision; Perception +4

DEFENSE

AC 15, touch 9; flat-footed 15 (-2 dex, +6 natural, +1 size)
hp 28 [39] (3d8+15)
Fort +7, Ref -1, Will +3
Resist Earth 5
Strong Physical
Weakness Ice

OFFENSE

Speed 20 ft.
Melee 2 Slams +5 (1d4+2)
Space 5 ft.; Reach 5 ft.
Special Attacks Critical Attack

STATISTICS

Str 14, Dex 7, Con 18, Int 4, Wis 11, Cha 8
Base Atk +2; CMB +3; CMD 11
Feats Great Fortitude, Toughness
Skills Acrobatics +2, Perception +4, Survival +4

SPECIAL ABILITIES

Critical Attack (Ex)

Once every 1d4 rounds as a standard action, the raldo can inflict more pain than normal. If they succeed at hitting with their slam attack, the damage is 1d4+2 plus another 1d4+2 divided by half.

Description

A steamy helm covered by a hard shell. Slow-moving, but has high physical defense.