Sinspawn are presumably fiends that are formed by outlets of the multitude of pyreflies that composes Sin’s physical form. Collectively, the forms of Sinspawn coincide with those of reef-dwelling creatures, such as anemones and jellyfish. – DMLeibfrid
Ammes – Sinspawn (CR 2)
NE Large Aberration (Evil)
Init +3; Senses Low-light vision; Perception +2
AC 13, touch 10, flat-footed 12 (-1 size, +1 Dex, +3 natural)
hp 32  (4d8+4)
Fort +3, Ref +4, Will +5
Immune Doom, Gravity, Petrify, Poison, Sleep, Zombie
Speed 30 ft., Climb 15 ft.
Space 10 ft.; Reach 10 ft.
Special Attack Gravity
Str 16, Dex 13, Con 14, Int 2, Wis 12, Cha 10
Base Atk +3; CMB +7; CMD 18
Feats Improved Natural Attack (Bite), Multiattack
Skills Fly +7, Swim +4
6/day, it weaken it’s foe with crushing gravity. The target must make a Fortitude save (DC 14) or lose half of his current hit point total (rounded down). The save DC is wisdom-based.
Organization solitary or pair