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Sinscale Type 2

Sinscale Type 2Sinspawn are presumably fiends that are formed by outlets of the multitude of pyreflies that composes Sin’s physical form. Collectively, the forms of Sinspawn coincide with those of reef-dwelling creatures, such as anemones and jellyfish. – DMLeibfrid

Sinscale Type 2 (CR 2)

XP 600
NE Medium Aberration (Evil)
Init +2; Senses Low-light vision; Perception +2

DEFENSE

AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 11 [18] (2d8+2)
Fort +1, Ref +2, Will +5

OFFENSE

Speed 30 ft., Climb 15 ft.
Melee Bite +3 (1d4+3 plus poison)
Space 5 ft.; Reach 5 ft.
Special Attack Wing Flicker

STATISTICS

Str 14, Dex 15, Con 13, Int 2, Wis 14, Cha 5
Base Atk +0; CMB +2; CMD 14
Feats Improved Natural Armor
Skills Swim +5

SPECIAL ABILITIES

Poison (Ex)

Bite – injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d4 non-elemental damage; cure 1 save.

Wing Flicker (Ex)

Once every 1d4+1 rounds, the sinscale’s wings will flicker for one round. The following turn as a swift action, the sinscale shoot out spines doing 1d6+3 piercing damage within a 30 foot range.

ECOLOGY

Organization gang (3-5), crowd (6-12), mob (13+)