Fecund and secretive, rats are omnivorous rodents that particularly thrive in urban areas.
Rat (CR 1/4)
N Tiny Animal
Init +2; Senses low-light vision, scent; Perception +1
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 4 (1d8)
Fort +2, Ref +4, Will +1
Speed 15 ft., climb 15 ft., swim 15 ft.
Melee Bite +4 (1d3-4 plus disease)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks Critical Attack, Disease
Str 2, Dex 15, Con 11, Int 2, Wis 13, Cha 2
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Skill Focus (Perception)
Skills Climb +11, Perception +6, Stealth +18, Swim +11; Racial Modifiers use Dex to modify Climb and Swim
Critical Attack (Ex)
Once per day as a standard action, the rat can inflict more pain than normal. If they succeed at hitting with their bite attack, the damage is 1d3-4 x 1.5 for total damage.
Filth fever: Bite—injury; save Fort DC 10; onset 1d3 days; frequency 1/day; effect 1d2 Dex damage and 1d2 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.
The master of a rat familiar gains a +2 bonus on Fortitude saves.