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HavocfangLong-whiskered relative of the sabertusk indigenous to Cleigne. The havocfang is easily the most intimidating member of the sabertusk family by nature of its eerie appearance, hostile demeanor, and brute strength, it is said that the sound of its howl can drive a man to madness.

Havocfang (CR 11)

XP 12,800
NE Large Magical Beast
Init +9; Senses Darkvision 60 ft., low-light vision, scent; Perception +24


AC 26, touch 14; flat-footed 21 (+5 dex, +12 natural, -1 size)
hp 147 (14d10+70), fast healing 12;
Fort +14, Ref +14, Will +9
Immune fear, poison, and sap
Fire 10, Holy 10
Weakness Ice


Speed 40 ft.
Melee 2 Claws +20 (1d8+7 plus grab), Gore +21 (2d8+7 plus trip when charging)
Space 10 ft.; Reach 5 ft. (10 ft. for Gore)
Special Attacks Eerie Howl, Fearful Bay, Powerful Charge, Pounce, Rake (2 claws +20, 1d8+7), Throat-Rip


Str 24, Dex 20, Con 20, Int 5, Wis 20, Cha 8
Base Atk +14; CMB +22 (+26 grapple); CMD 39 (43 vs. trip)
Feats Combat Reflexes, Improved Initiative, Power Attack, Skill Focus (Perception), Stand Still, Steady Engagement, Vital Strike, Weapon Focus (Gore)
Skills Acrobatics +21, Perception +24, Stealth +21, Swim +25; Racial Modifiers +4 Perception, +4 Survival when tracking by scent


Eerie Howl (Su)

3/day, a havocfang can emit a loud, piercing howl within a 10-ft.-radius. Creatures within the area of effect are inflicted with Disable status (Fortitude save DC 20 to negate) for 1d4 rounds. Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana DC 25).

Fearful Bay (Su)

1/day, a havocfang can emit a howl within a 30-ft.-radius. Creatures within the area of effect are inflicted with Panicked status effect expect for evil outsiders (Will save DC 19 to negate) for 1d4 rounds. This is a sonic, mind-affecting fear effect. A creature that successfully saves cannot be affected by the same spell for 24 hours. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).

Pounce (Ex)

An havocfang can make a full attack when it makes a charge attack.

Powerful Charge (Ex)

A havocfang, when it makes a charge attack, he also deals double damage with his gore attack and gains a free action to do a trip combat maneuver. On a failed combat maneuver check, the havocfang is not tripped in return. This ability works only on creatures of a size equal to or smaller than the havocfang.

Throat-Rip (Ex)

As a full-round action, a havocfang can deliver a coup de grace against a helpless opponent. If the victim survives the attack, he must succeed on a Fortitude save (DC 10 + damage dealt) or dies. Opponents killed in this manner cannot be raised, but Arise, Full-Life, or the like can restore the slain creature to life.