Megaloclaw (CR 14)
A saberclaw subspecies that has grown to enormous proportions. For the first few years of its life, the megalowclaw can make a docile and lovable pet. Once awakened to its feral nature, however, the beast won’t think twice about feeding on the hand that fed it.
N Huge Magical Beast
Init +9; Senses Darkvision 60 ft., low-light vision, scent; Perception +29
AC 28, touch 13; flat-footed 23 (+5 dex, +15 natural, -2 size)
hp 224 (20d10+120), fast healing 15;
Fort +18, Ref +17, Will +13
Immune fear, fire, poison, and sap; Resist Holy 15
Speed 40 ft.
Melee 2 Claws +26 (2d6+8 plus trip and grab), Gore +27 (3d6+8)
Space 15 ft.; Reach 15 ft. (20 ft. for Gore)
Special Attacks Eerie Howl, Fearful Bay, Impaled Pounce, Rake (2 claws +26, 2d6+8), Throat-Rip
Str 26, Dex 20, Con 22, Int 5, Wis 20, Cha 8
Base Atk +20; CMB +30 (+34 grapple); CMD 45 (49 vs. trip)
Feats Combat Reflexes, Devastating Strike, Improved Initiative, Iron Will, Power Attack, Skill Focus (Perception), Stand Still, Steady Engagement, Vital Strike, Weapon Focus (Gore)
Skills Acrobatics +25, Perception +29, Stealth +22, Swim +30; Racial Modifiers +4 Perception, +4 Survival when tracking by scent
Eerie Howl (Su)
A megaloclaw can emit a loud, piercing howl within a 10-ft.-radius. Creatures within the area of effect are inflicted with Disable status (Fortitude save DC 20 to negate) for 1d4 rounds. Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana DC 25).
Fearful Bay (Su)
1/day, a megaloclaw can emit a howl within a 300-ft.-radius. Creatures within the area of effect are inflicted with Panicked status effect expect for evil outsiders (Will save DC 19 to negate) for 1d4 rounds. This is a sonic, mind-affecting fear effect. A creature that successfully saves cannot be affected by the same spell for 24 hours. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).
Impaled Pounce (Ex)
A megaloclaw can make a full attack (including its rake attack) when it makes a charge attack, he also deals double damage with his tusks.
As a full-round action, a megaloclaw can deliver a coup de grace against a helpless opponent. If the victim survives the attack, he must succeed on a Fortitude save (DC 10 + half of damage dealt from gore) or dies. Opponents killed in this manner cannot be raised, but Arise, Full-Life, or the like can restore the slain creature to life.