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Saberclaw

SaberclawRelative of the sabertusk indigenous to the mountains of Cleigne. Its claws, while menacing, pale in comparison to its brutal fangs, which are capable of ripping flesh, bone, and even metal to ribbons before regenerating anew.

Saberclaw (CR 5)

XP 1,600
N Medium Animal
Init +7; Senses Darkvision 60 ft., low-light vision, scent; Perception +10

DEFENSE

AC 19, touch 13; flat-footed 16 (+3 Dex, +6 natural)
hp 53 (7d8+21), fast healing 5;
Fort +8, Ref +8, Will +3
Resist Fire 5, Holy 5
Weakness Ice

OFFENSE

Speed 40 ft.
Melee 2 Claws +9 (1d6+4 plus trip and grab), Gore +10 (2d6+4)
Space 5 ft.; Reach 5 ft. (10 ft. for Gore)
Special Attacks Impaled Pounce, Rake (2 claws +6, 1d6+4)

STATISTICS

Str 18, Dex 17, Con 16, Int 2, Wis 12, Cha 8
Base Atk +5; CMB +9 (+13 grapple); CMD 22 (26 vs. trip)
Feats Improved Initiative, Power Attack, Skill Focus (Perception), Weapon Focus (Gore)
Skills Acrobatics +10, Perception +10, Stealth +10, Swim +11; Racial Modifiers +4 Perception, +4 Survival when tracking by scent

SPECIAL ABILITIES

Impaled Pounce (Ex)

A saberclaw can make a full attack (including its rake attack) when it makes a charge attack, he also deals double damage with his tusks.