Voretooth (CR 6)
Close cousin of the sabertusk. Similar to its relative, the voretooth hunts in packs and ravages crops around Duscae. Unlike the sabertusk, however, this predator developed a venom gland in its tail through evolution, which allows it to fell foes much larger than itself.
N Medium Animal
Init +8; Senses Darkvision 60 ft., low-light vision, scent; Perception +14
AC 21, touch 14; flat-footed 17 (+4 Dex, +7 natural)
hp 77 (10d8+30), fast healing 5;
Fort +10, Ref +11, Will +6
Resist Fire 10, Holy 5
Speed 40 ft.
Melee 2 Claws +12 (1d6+5 plus trip and grab), Gore +13 (2d6+5), Sting +10 (1d4+2 plus poison)
Space 5 ft.; Reach 5 ft. (10 ft. for Gore)
Special Attacks Impaled Pounce, Rake (2 claws +12, 1d6+5), Throat-Rip
Str 20, Dex 18, Con 17, Int 2, Wis 16, Cha 8
Base Atk +7; CMB +12 (+16 grapple); CMD 25 (29 vs. trip)
Feats Improved Initiative, Multiattack, Power Attack, Skill Focus (Perception), Weapon Focus (Gore)
Skills Acrobatics +12, Perception +14, Stealth +12, Swim +13; Racial Modifiers +4 Perception, +4 Survival when tracking by scent
Impaled Pounce (Ex)
A voretooth can make a full attack (including its rake attack) when it makes a charge attack, he also deals double damage with his tusks.
Sting — injury; save Fort DC 18; frequency 1/round for 4 rounds; effect 1d6 non-elemental damage; cure 1 save.
As a full-round action, a voretooth can deliver a coup de grace against a helpless opponent. If the victim survives the attack, he must succeed on a Fortitude save (DC 10 + half of damage dealt from gore) or dies. Opponents killed in this manner cannot be raised, but Arise, Full-Life, or the like can restore the slain creature to life.