This evil shark is known as the reaper of the seas due to its jet-black body and ferocious nature. Like other sharks, its skeletal frame is composed entirely of cartilage. Because of this, despite its imposing size, it leaves not a single bone behind after it dies. All that remains are its sharp teeth, which ancient people believed to be the remnants of a mighty, godlike creature.
Black Shark (CR 3)
NE Huge Animal (Aquatic)
Init +5; Senses blindsense 30 ft., keen scent; Perception +9
AC 16, touch 9, flat-footed 15 (+1 dex, +7 natural, -2 size)
hp 34  (5d8+12)
Fort +9, Ref +5, Will +2
Resist Water 10
Speed swim 60 ft.
Melee Bite +7 (2d6+7/19-20 plus grab and deprotect)
Space 15 ft.; Reach 10 ft.
Special Attacks Crunch, Deprotect (Deprotect, DC 15 Fort save, 1d4 turns), Reteethe, Swallow Whole (2d6+7 damage, AC 13, 5 Hp)
Str 21, Dex 13, Con 17, Int 2, Wis 12, Cha 2
Base Atk +3; CMB +10 (+14 grapple); CMD 20
Feats Great Fortitude, Improved Initiative, Weapon Focus (Bite)
Skills Perception +9, Swim +14
Once every 1d4 rounds as a swift action, the black shark can bite an additional time while tearing some flesh from their opponent. If they succeed at hitting with their bite attack, the damage is 2d6+7 plus 2d4 bleed per round for 2 rounds.
Whenever a black shark confirms a critical hit, they gain +2 temporary strength bonus (max +4) for 4 rounds. This can be refreshed.