A brutal and omnivorous shark that will eat anything – including man. Whether because of some mystic ability or a more mundane coincidence, these sharks often are found dwelling in areas of frequent shipwrecks. Perhaps it was only after first tasting the drowned sailors of such wrecks that these sharks discovered the delights of manflesh, but they now seem to have come to view humans as quite the treat and sometimes appear near human villages.
Shark (CR 2)
N Large Animal (Aquatic)
Init +5; Senses blindsense 30 ft., keen scent; Perception +8
AC 14, touch 10, flat-footed 13 (+1 dex, +4 natural, -1 size)
hp 22  (4d8+4)
Fort +7, Ref +5, Will +2
Resist Water 10
Speed swim 60 ft.
Melee Bite +5 (1d8+4/19-20 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks Crunch, Reteethe, Swallow Whole (1d8+4 damage, AC 12, 2 Hp)
Str 17, Dex 12, Con 13, Int 2, Wis 12, Cha 2
Base Atk +3; CMB +7 (+11 grapple); CMD 18
Feats Great Fortitude, Improved Initiative
Skills Perception +8, Swim +11
Once every 1d4 rounds as a swift action, the shark can bite an additional time while tearing some flesh from their opponent. If they succeed at hitting with their bite attack, the damage is 1d8+4 plus 1d4 bleed per round for 2 rounds.
Whenever a shark confirms a critical hit, gain +2 temporary strength bonus (max +4) for 4 rounds. This can be refreshed.