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WerewolfThis immense dark green wolf is the size of a horse, its fangs as large and sharp as knives.

Werewolf (CR 3)

XP 800
N Large Animal
Init +2; Senses low-light vision, scent; Perception +11

DEFENSE

AC 16, touch 11, flat-footed 14 (+2 dex, +5 natural, -1 size)
hp 37 [55] (5d8+15), fast healing 5;
Fort +7, Ref +6, Will +3

OFFENSE

Speed 50 ft.
Melee Bite +7 (1d8+6 plus trip and poison)
Space 10 ft.; Reach 5 ft.

STATISTICS

Str 19, Dex 15, Con 17, Int 2, Wis 14, Cha 10
Base Atk +3; CMB +8; CMD 20 (24 vs. trip)
Feats Run, Skill Focus (Perception), Weapon Focus (Bite)
Skills Perception +11, Stealth +3, Survival +3 (+7 scent tracking); Racial Modifiers +4 Survival when tracking by scent

SPECIAL ABILITIES

Poison (Ex)

Bite — injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d4 non-elemental damage; cure 1 save. The save DC is Constitution-based.