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TiamatWith six different heads roaring simultaneously, Tiamat’s immense form howls like a chorus of hurricanes, all of them ready to tear you to pieces.       – Manly Man

Tiamat (CR 17)

XP 102,400
NE Huge Dragon (Archfiend, Boss, Wind)
Init +9; Senses Blindsense 120 ft.; Perception +28


AC 38 touch 23, flat-footed 35 (+15 natural, +10 deflection, +5 Dex, -2 size)
hp 702 [912] (19d12+228)
mp 191
Fort +23 Ref +20 Will +21
DR 20/adamantine and good Immune blind, curse, death effects, disease, earth, frog, mind-affecting, mini, petrification, poison, sap, silence, sleep, wind SR 28; Strong Earth
Weakness Ice


Speed 50 ft., fly (good) 120 ft.
Melee 6 bites +25 (2d8+34 plus 2d6 wind damage), 2 claws +25 (2d6+25 plus 1d6 wind damage), tail slap +23 (1d8+18 plus1d6 wind damage)
Space 15 ft. Reach 15 ft. (20 ft. with tail)
Special Attacks breath weapon, heaving breath, mp absorb, snort, storming breath, wind slash
Burst Mode Whisperwind
Spells Known (FC CL 19th; concentration +29)

  • 1st (DC 22): aero, blast
  • 2nd (DC 23): aero II, blast II, float (on foes)
  • 3rd (DC 24): aera, aero III, blast III, dispel
  • 4th (DC 25): aero IV, floatga (on foes)
  • 5th (DC 26): aeroga, fickle winds, slice
  • 6th (DC 27): greater dispel, path of the winds, tornado
  • 7th (DC 28): blade barrier, slice II
  • 8th (DC 29): tornado II
  • 9th (DC 30): winds of vengeance

Str 36, Dex 20, Con 34, Int 30, Wis 30 Cha 30
Base Atk +19; CMB +34 (+36 with awesome blow or bull rush); CMD 49 (51 vs. awesome blow or bull rush)
Feats Improved Initiative, Power Attack (included in the statistics above), Combat Reflexes, Improved Bull Rush, Awesome Blow, Improved Awesome Blow, Blind-Fight, Ability Focus (breath weapon), Multiattack (claw), Elemental Focus (wind)
Skills Acrobatics +27, Appraise +32, Bluff +32, Diplomacy +32, Disable Device +27, Escape Artist +27, Fly +31, Heal +32, Intimidate +32, Knowledge (arcana) +40, Knowledge (dungeoneering) +40, Knowledge (engineering) +40, Knowledge (geography) +40, Knowledge (history) +40, Knowledge (local) +39, Knowledge (nature) +40, Knowledge (nobility) +40, Knowledge (planes) +40, Knowledge (religion) +40, Linguistics +23, Perception +32, Sense Motive +32, Spellcraft +32, Stealth +16, Use Magic Device +32
Languages All
SQ ‘tis but a scratch!


Whisperwind (Su)

This Burst Mode makes Tiamat’s body overflow with elemental energy, empowering herself to overwhelm any of her enemies. For a number of rounds equal to 1 + 1 round for every four HD, Tiamat may use a single breath weapon as a free action once per round, and no usage of her breath weapons has any waiting period before she can use it again, except for her storming breath ability, which functions as normal. All creatures who take damage from her breath weapons are given the Silenced condition, no save. This limit break requires only a swift action to activate.

Breath Weapon (Su)

Tiamat has two breath weapons at her disposal, a 90 ft. line that deals 15d10 wind damage, and a 60 ft. cone of poisonous gas that deals 12d8 non-elemental damage and inflicts the Disease and Sap status effects permanently, until cured. A successful Reflex save (DC 33) halves the damage of the wind breath weapon, and a successful Fortitude save (DC 33) halves the damage of the poisonous breath weapon and reduces the duration of the Disease and Sap status effects to 2d6 rounds. Each of Tiamat’s breath weapons have a separate waiting period of 1d3 rounds, and may be used in place of a bite when making a full attack.

Heaving Breath (Ex)

Whenever using her breath weapon that deals wind damage, Tiamat may make a free awesome blow or bull rush attempt on all creatures in the area of effect.

MP Absorb (Su)

Tiamat can fire a pulsating green beam as a ranged touch attack at a single target that drains 5d6 points of MP damage and restores her own. The attack prompts a Fortitude save (DC 25); if successful the MP damage is negated. Blue mages may learn this ability as a 5th-level spell (Knowledge: Arcana DC 25).

Snort (Ex)

Once per round, as a swift action, Tiamat can release a puff of air upon a creature with the Float status effect, blowing the enemy up 120 feet away (no save). Hitting an immovable object deals 5d6 damage to the creature being snorted at.

Storming Breath (Ex)

As a full-round action that does not provoke attacks of opportunity, Tiamat may use three breath weapon attacks at once. She may choose any combination of them, and the time between uses for both breath weapons is increased to 1d6 rounds, rolled separately. The damage dealt by the wind breath weapon increases to 20d10, the damage of the poison breath weapon increases to 16d8, the range of both breath weapons doubles, and the saving throw DCs increase by 2. If all the breath weapons used were the same, the time between uses increases to 2d4 rounds, but the unused breath weapon may still be used as normal.

‘Tis But a Scratch! (Ex)

Tiamat is immune to effects that would sever any of her heads, and her heads cannot be targeted individually, until she has been slain.

Wind Slash (Su)

Tiamat uses her wings to cause the wind to slice all those in a 60-ft.- cone. Creatures within the area of effect take 15d6 points of wind damage, a successful Reflex save (DC 28) reduces the damage by half. Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).