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CalcaMale doll given life by the mechanical genius, Luca. She uses Calca and his counterpart, Brina, to assist her in battle and in airship repairs.

Calca (CR 7)

XP 3,200
N Small Construct (Mini-Boss)
Init +6; Senses Darkvision 60 ft., low-light vision; Perception +8

DEFENSE

AC 19, touch 13, flat-footed 17 (+2 dex, +6 natural, +1 size)
hp 73 [101] (7d10+31)
mp 15
Fort +5, Ref +8, Will +6
Defensive Abilities Hardness 5, Living-like; Immune construct traits, blind, curse, petrification, silence; Resist fire 10, ice 10, wind 10, earth 10, lightning 10, water 10;

TACTICS

During Combat The Calca will generally stay in the back and cast offensively until his MP is out while using Jive when he can.

OFFENSE

Speed 20 ft.
Melee Slam +8 (1d4)
Space 5 ft.; Reach 5 ft.
Special Abilities Doublecast, Jive
Spells Known (FC CL 4th, Concentration +7)
At will – Elemental Orb, Detect Magic, Message, Read Magic
1st (DC 14) – Fire, Thunder (DC 15), Water
2nd (DC 15) – Fire II, Thunder II (DC 16), Water II
3rd (DC 16) – Fire III, Thunder III (DC 17), Water III
4th (DC 17) – Fire IV, Thunder IV (DC 18), Water IV

STATISTICS

Str 10, Dex 15, Con -, Int 17, Wis 13, Cha 16
Base Atk +7; CMB +7; CMD 20
Feats Combat Casting, Elemental Focus (Lightning), Improved Initiative, Lightning Reflexes
Skills Knowledge (Engineering) +10, Perception +8, Sense Motive +8, Spellcraft +10, Stealth +13

SPECIAL ABILITIES

Doublecast (Su)

1/day, Calca can cast two spells using one standard action. Both of the spells must have the same standard action casting time. The Calca can make any decisions concerning the spells independently of each other. These spells are cast simultaneously and must both be stated before any effects occur. Any target affected by both of the spells takes a –4 penalty on saves made against each spell. A Calca receives a +4 bonus on caster level checks made to overcome spell resistance with these two spells.

Jive (Su)

Once every 1d2+1 rounds, Calca can cast one single Blue Mage spell randomly up to 4th level spell. Roll a 1d4, 1 for 1st lvl spells (DC 14), 2 for 2nd lvl spells (DC 15), 3 for 3rd lvl spells (DC 16), and 4 for 4th lvl spells (DC 17) then decide on a dice to roll for each spell list.

Living-like (Ex)

Calca gains the benefit of extra health from Charisma instead of Constitution due to being a construct. He also gain feats and skills due to having an Intelligence. His saves are also consider Good unlike most constructs.