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CalcabrinaThe combined power of multiple Calca and Brina dolls that fight you as a huge deformed doll with great strength.

Calcabrina (CR 10)

XP 9,600
N Huge Construct (Boss)
Init +8; Senses Darkvision 60 ft., low-light vision; Perception +17

DEFENSE

AC 24, touch 12, flat-footed 20  (+12 natural, +4 Dex, -2 size)
hp 210 [273] (12d12+132)
Fort +8, Ref +12, Will +13
Defensive Abilities Hardness 5, Living-like; Immune construct traits, blind, curse, mind-affecting, petrification, sap, silence; Resist fire 15, ice 15, wind 15, earth 15, lightning 15, water 15;

TACTICS

During Combat The Calcabrina will generally use Knockout as often as she can. She will use Brace with Knockout so she can get as much damage output as possible before shielding up. When below 50%, Calcabrina will combine Brace with Beatdown if possible.

OFFENSE

Speed 50 ft.
Melee 2 slams +20 (2d8+10)
Space 15 ft.; Reach 15 ft.
Special Abilities Brace, Dollhouse
Special Attacks Knockout
Burst Mode 7 Nights of Calcabrina

STATISTICS

Str 30, Dex 18, Con -, Int 20, Wis 20 Cha 30
Base Atk +12; CMB +24; CMD 38
Feats All-Consuming Swing, Cleave, Great Cleave, Improved Initiative, Power Attack, Vital Strike, Toughness
Skills Acrobatics +16, Climb +22, Intimidate +22, Knowledge (Engineering) +17, Perception +17, Sense Motive +12, Stealth +8
SU Beatdown

SPECIAL ABILITIES

7 Nights of Calcabrina (Su)

This Burst Mode brings forth Calcabrina’s inner focus and extra help when she reaches 50% health [136 HP]. For a number of rounds equal to 1 + 1 round for every four HD, Calcabrina can use Beatdown while using Brace and can summon twice as much help from Dollhouse. This limit break requires only a swift action to activate.

Beatdown (Ex)

Whenever struck by a melee attack, as an attack of opportunity, Calcabrina will return one slam strike at (+20) 3d8+20 points of damage. This cannot be used during Brace.

Brace (Ex)

Once every 1d4+1 rounds, Calcabrina can brace herself to take less damage while she is in that state. As a swift action, Calcabrina becomes Strong against Physical until the end of her next round however she cannot do anything else besides that.

Dollhouse (Su)

Once every 25% health reduced from her total as a swift action, Calcabrina can summon 1 Brina and Calca to help her in the fight.

Knockout (Ex)

Once every 1d3+1 rounds, Calcabrina will bring down the hammer, slamming with both of her fists at once. As a standard action, Calcabrina can hit at (+15) 4d8+20 points of bludgeoning damage.

Living-like (Ex)

Calcabrina gains the benefit of extra hit points from Charisma instead of size due to being a construct which means she can also be healed by normal means. She also gains feats and skills due to having an Intelligence. Her saves are also consider Good unlike most constructs.