A stone wall possessed by a demon. A trap constructed in ancient times, it chases down opposing forces until it can flatten them. Adventurers are said to go crazy unable to exert their true power due to the fear caused by the wall slowly closing in on them with no escape. It may be impossible to defeat this enemy if one possesses strength but not the necessary willpower as well.
NE Gargantuan Outsider (Boss, Daemon, Earth, Extraplanar) [size may vary depending on room]
Init +3; Senses Darkvision 60 ft.; Perception +29
AC 26, touch 9, flat-footed 23 (+3 dex, +17 natural, -4 size)
hp 558  (18d10+180)
Fort +21, Ref +11, Will +19
DR 15/adamantine or good; Immune Disease, Death Effects, Earth, Petrify, Poison; Resist Ice 20, Fire 20, Lightning 20; SR 24
During Combat Demon Wall begins by casting debuffs upon it’s foes while always moving closer towards the other end of the room. If anyone is within range, Demon Wall can choose to physically attack them.
Speed 10 ft. (depends on the size of the room)
Melee 2 Claws +25 (2d6+11/19-20)
Space 20 ft.; Reach 20 ft. [depends on it’s size]
Special Attacks Crush
Burst Mode Dark Reach
Spells Known (FC CL 18th; concentration +26)
1st (DC 19) – Blind, Sleep
2nd (DC 20) – Silence
3rd (DC 21) – Blindga, Sleepga
4th (DC 22) – Silencega
5th (DC 23) – Blindja, Sleepja
6th (DC 24) – Silenceja
7th (DC 25) – Countdown
8th (DC 26) – Doom
Str 32, Dex 16, Con 30, Int 10, Wis 26, Cha 14
Base Atk +18; CMB +33; CMD 46
Feats Cleave, Combat Casting, Extend Spell, Improved Critical (Claw), Improved Natural Attack (Claw), Lightning Reflexes, Power Attack, Toughness, Vital Attack
Skill Bluff +23, Intimidate +23, Knowledge (Planes) +21, Perception +29, Sense Motive +29, Spellcraft +21
SQ Movable Object, Second Wind, Status+
After 5 to 10 turns (DM’s choice), Demon Wall will reach the other side of the room and will crush all of it’s opponents inflicting instant death unless they managed to get out of the room. (Cannot be used by any class)
Dark Reach (Su)
Once below 50% health (360), this Burst Mode lets Demon Wall have a better control over the room it is in for a number of rounds equal to 1 + 1 round for every four HD. It gains a +4 spell save DC to all it’s enfeebling spells and it has double reach with it’s attacks. It is also granted one extra standard action per round, which can be used to break the usual limit of only casting two spells per round. This limit break requires only a swift action to activate.
Movable Object (Ex)
Demon Wall can move at it’s normal speed while attacking or casting spell without needing to make any checks and does not take any attacks of opportunity while doing so. (Cannot be used by any class)
Second Wind (Ex)
Once below 50% HP (360), Demon Wall will increase it’s claw damage by one dice size and critical range by 2 for the rest of the fight.
Demon Wall adds half of his HD (+9) to it’s spell duration.