Enough expository banter! Now we fight like men! And ladies! And ladies who dress like men! For Gilgamesh…it is morphing time!
Gilgamesh Form 1 (CR 7)
AC 22, touch 13, flat-footed 19 (+6 armor, +3 Dex, +3 natural)
hp 210  (10d10+50)
Fort +11, Ref +10, Will +8
Immune bleed, confuse, death effects, frog, mini, paralyze petrify, poison, silence, sleep, stop; Resist Wind 10, Water 10, Fire 10
Speed 20 ft.
Melee Masterwork Longsword +17 (1d8+9/19-20 x2), Masterwork Greataxe +17 (1d12+9/x3), or Masterwork Naginata +17 (1d8+9/x4)
Ranged Masterwork Composite Longbow +13 (1d8+9/x3)
Special Attacks Death Claw, Discord, Goblin Punch, Jump, Lilliputian Lyric, Pond’s Chorus, Rocket Punch, Time Slip, Wing Cutter
Burst Mode Dimensional Interval
Spells Known (SC CL 10th; Concentration +13)
1st (DC 14) – Aero, Blast
2nd (DC 15) – Aero II, Blast II
3rd (DC 16) – Aera, Aero III, Battering Blast
4th (DC 17) – Aero IV
Str 22, Dex 16, Con 18, Int 10, Wis 16, Cha 12
Base Atk +10; CMB +16; CMD 29
Feats Cleave, Combat Reflexes, Iron Will, Power Attack, Toughness
Skills Acrobatics +16, Bluff +14, Climb +19, Intimidate +14, Perception +16, Sense Motive +16
SQ Bring it On!
Combat Gear Masterwork Longsword, Masterwork Greataxe, Masterwork Naginata, Masterwork Composite Longbow, +1 Do-maru, Cure Potion x2, Arrows x20
This Burst Mode makes Gilgamesh summon a random weapon to appear with different effects. For a number of rounds equal to 1 + 1 round for every four HD, Gilgamesh can summon either (1d4): 1 = Excalibur +18 (1d10+10 plus 1d6 holy damage/19-20), 2 = Excalipoor +17 (1d1 x2), 3 = Masamune +18 (1d10+10/16-20 x2), or 4 = Zantetsuken +18 (1d8+10/19-20 x2 with death status effect [Fort DC 18]) which change per round as long as the duration lasts. This limit break requires only a swift action to activate.
Bring it On! (Su)
1/day, as an immediate action once below 150 Hp, Gilgamesh will cast Protect, Shell, and Haste on himself that lasts for 2d4+3 rounds. Must have 5 MP to use.
Death Claw (Su)
Once every 1d6+1 rounds, Gilgamesh can wrap his craws around its target squeezing the life from them. He must make a melee touch attack (+16), if he hits, he deals 14d6 points of non-elemental damage and they must make a Fortitude save (DC 18) or be inflicted with the Paralysis status for 1d4+1 rounds. Blue mages may learn this ability as a 6th level spell (Knowledge: Planes DC 27). This is a wisdom-based save.
Once every 1d4 rounds, Gilgamesh unleashes sound waves of a special frequency that weaken his target. He must make a range touch attack (+13), if he hits, the subject gains 1d4 temporary negative levels. Assuming the subject survives, it regains lost levels after a number of hours equal to your caster level (maximum 15 hours). Usually, negative levels have a chance of becoming permanent, but the negative levels from discord don’t last long enough to do so. Anyone who is immune to death is immune to this effect. Blue mages may learn this ability as a 4th level spell (Knowledge: Planes DC 23).
Gilgamesh emits a bright flash around himself blinding all those within a 15-ft.-radius who did not succeed on a Will save (DC 18) for 1d6 rounds. Blue mages may learn this ability as a 2nd level spell (Knowledge: Planes DC 19). This is a wisdom-based save.
Goblin Punch (Su)
Gilgamesh can launch a wind blast (+16 ranged touch attack) at a single target within 30 feet. If it hits, the target takes 1d4+3 points of wind damage and must make a Reflex save (DC 18) or fall prone. Blue mages may learn this ability as a 1st level spell (Knowledge: Planes DC 17). This is a wisdom-based save.
Gilgamesh has trained for years in the ability to leap astounding and nearly supernatural distances, emulating the dragon’s ability to fly. He adds his HDs to all Acrobatic skill checks for jumping. Gilgamesh’s ability to jump with his Acrobatic checks is treated as though he got a running start and has the Run feat, regardless of whether or not he gets a running start. In addition, he may jump as part of a charge action allowing him to ignore difficult terrain for the distance he jumps. His maximum height is not affected by his size, allowing very strong, very powerful leaps higher than their his height.
The DC multiplier for a high jump is reduced by 1, making it a multiplier of 3 rather than 4. When Gilgamesh is using this ability does not provoke an attack of opportunity unless he passes through a square that is threatened by a flying creature that he is not attacking directly or jumping while adjacent to an enemy creature. If he is hit in this manner, he falls to the ground prone in the square in front of the creature.
Lilliputian Lyric (Su)
Once every 1d4 rounds, Gilgamesh whistles a mysterious tune towards his target within 30 ft. That target must make a Fortitude save (DC 18) or receives the Mini status effect. The target is shrunk to 10% of its total size, effectively becoming Fine size, gaining all the size bonuses and penalties but a miniaturize creature’s physical damage only does 10% of its total damage it can dish out. Spells are unaffected. Blue mages may learn this ability as a 4th level spell (Knowledge: Planes DC 23). This is a wisdom-based save.
Pond’s Chorus (Su)
1/day, Gilgamesh will croak multiple times as if it were making a song towards affecting all those within 30 feet. That target must make a Fortitude save (DC 18) to negate the effect or be inflicted with the Frog status effect for 1d6 rounds. Blue mages may learn this ability as a 6th level spell (Knowledge: Planes DC 27). This is a wisdom-based save.
Rocket Punch (Su)
Once every 1d8+1 rounds, Gilgamesh shoots out a robotic fist towards a single target within 200 ft. The target must first make a Fortitude save (DC 18) or takes the effects of Gravity the spell then the target needs to be a Will save (DC 18) or is inflicted with the Confused status effect. Blue mages may learn this ability as a 7th level spell (Knowledge: Planes DC 29). This is a wisdom-based save.
Time Slip (Su)
3/day, Gilgamesh summons a clock rotating and engulfing his target into a deep slumber. The victim must make a Fortitude save (DC 18) or takes 5d4 years in a blink of an eye. They must also make a Will save (DC 18) or is inflicted with the Sleep status effect. This is a mind-affecting spell. Blue mages may learn this ability as a 7th level spell (Knowledge: Planes DC 29). This is a wisdom-based save.
Wing Cutter (Su)
Gilgamesh can cause the wind to slice the air in front of it in a 30-ft.-cone. Creatures within the area of effect take 4d6 points of wind damage, a Reflex save (DC 18) for half damage. Blue mages may learn this ability as a 2nd level spell (Knowledge: Planes DC 19). This is a wisdom-based save.