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Gilgamesh (Form 2)I’ve finally found it! The object of my search—a weapon without peer! Eh? Who’s there? You’re after my sword, aren’t you! Let’s see how you handle the mighty me! And by me, I mean Gilgamesh!! And by handle, I mean DIE!!!

Gilgamesh Form 2 (CR 13)

XP 25,600
CN Medium Outsider (Boss, Extraplanar)
Init +5; Senses Darkvision 60 ft., low-light vision; Perception +26

DEFENSE

AC 28, touch 13, flat-footed 25 (+9 armor, +3 Dex, +6 natural)
hp 558 [720] (18d10+180)
mp 63
Fort +20, Ref +16, Will +13
Immune Bleed, Confuse, Death Effects, Frog, Mini, Paralyze, Petrification/Statue, Poison, Silence, Sleep, Stop; Resist Wind 15, Water 15, Fire 15

OFFENSE

Speed 20 ft.
Melee (Can only use 4 weapons at once at random per round) Brotherhood +29 (1d8+13 plus 1d6 water damage/19-20 x3), Hardedge +29 (3d6+13/19-20 x2), Excalibur +29 (1d10+13 plus 1d6 holy damage/19-20 x2), Excalipoor +27 (1d1 x2), Masamune +29 (1d10+13/16-20 x2), Orichalcum +29 (1d4+13/16-20 x2 with slow status effect [Fort DC 24]), Revolver +28 (1d8+12/19-20 x2), Zantetsuken +29 (1d8+13/19-20 x2 with death status effect [Fort DC 24])
Ranged Perseus Bow +25 (1d10+13 plus 1d6 ice damage/x3)
Special Attacks Death Claw, Discord, Jump, Lilliputian Lyric, Pond’s Chorus, Rocket Punch, Time Slip, Wind Slash
Burst Mode Octo-Break
Spells Known (SC CL 18th; Concentration +23)
1st (DC 18) – Aero, Blast
2nd (DC 19) – Aero II, Blast II
3rd (DC 20) – Aera, Aero III, Battering Blast
4th (DC 21) – Aero IV
5th (DC 22) – Aeroga
6th (DC 23) – Tornado

STATISTICS

Str 32, Dex 20, Con 28, Int 10, Wis 20, Cha 12
Base Atk +18; CMB +29; CMD 44
Feats Cleave, Combat Reflexes, Greater Spell Focus (Wind), Iron Will, Multiweapon Fighting, Power Attack, Spell Focus (Wind), Toughness, Vital Attack
Skills Acrobatics +26, Bluff +22, Climb +32, Intimidate +22, Perception +26, Sense Motive +26
Languages Common
SQ Bring it On!
Combat Gear Brotherhood, Hardedge, Excalibur, Excalipoor, Masamune, Orichalcum, Perseus Bow, Revolver, Zantetsuken, +2 Tatami-do, Hi-Potion x2, Arrows x20 (All weapons disappear once he is defeated)

SPECIAL ABILITIES

Octo-Break

This Burst Mode makes Gilgamesh attack with all eight weapons at once for a number of rounds equal to 1 + 1 round for every four HD. This limit break requires only a swift action to activate.

Bring it On! (Su)

1/day, as an immediate action once below 360 Hp, Gilgamesh will cast Protect II, Shell II, and Haste on himself that lasts for 2d4+3 rounds. He requires 9 MP to use.

Death Claw (Su)

Once every 1d4 rounds, Gilgamesh can wrap his craws around its target squeezing the life from them. He must make a melee touch attack (+29), if he hits, he deals 14d6 points of non-elemental damage and they must make a Fortitude save (DC 24) or be inflicted with the Paralysis status effect for 1d4+1 rounds.

Blue mages may learn this ability as a 6th level spell (Knowledge: Planes DC 27). This is a wisdom-based save.

Discord (Su)

Once every 1d4+1 rounds, Gilgamesh unleashes sound waves of a special frequency that weaken his target. He must make a range touch attack (+23), if he hits, the subject gains 1d4 temporary negative levels. Assuming the subject survives, it regains lost levels after a number of hours equal to your caster level (maximum 15 hours). Usually, negative levels have a chance of becoming permanent, but the negative levels from discord don’t last long enough to do so. Anyone who is immune to death is immune to this effect.

Blue mages may learn this ability as a 4th level spell (Knowledge: Planes DC 23).

Flash (Su)

Gilgamesh emits a bright flash around himself blinding all those within a 15-ft.-radius who did not succeed on a Will save (DC 24) for 1d6 rounds. This is a wisdom-based save.

Blue mages may learn this ability as a 2nd level spell (Knowledge: Planes DC 19).

Lilliputian Lyric (Su)

Once every 1d2 rounds, Gilgamesh whistles a mysterious tune towards his target within 30 ft. That target must make a Fortitude save (DC 24) or receives the Mini status effect. The target is shrunk to 10% of its total size, effectively becoming Fine size, gaining all the size bonuses and penalties but a miniaturize creature’s physical damage only does 10% of its total damage it can dish out. Spells are unaffected. This is a wisdom-based save.

Blue mages may learn this ability as a 4th level spell (Knowledge: Planes DC 23).

Pond’s Chorus (Su)

Once every 1d4 rounds, Gilgamesh will croak multiple times as if it were making a song towards affecting all those within 30 feet. That target must make a Fortitude save (DC 24) to negate the effect or be inflicted with the Frog status effect for 1d6 rounds. This is a wisdom-based save.

Blue mages may learn this ability as a 6th level spell (Knowledge: Planes DC 27).

Rocket Punch (Su)

Once every 1d6+1 rounds, Gilgamesh shoots out a robotic fist towards a single target within 200 ft. The target must first make a Fortitude save (DC 24) or takes the effects of Gravity the spell then the target needs to be a Will save (DC 24) or is inflicted with the Confused status effect. This is a wisdom-based save.

Blue mages may learn this ability as a 7th level spell (Knowledge: Planes DC 29).

Time Slip (Su)

Once every 1d4+1 rounds, Gilgamesh summons a clock rotating and engulfing his target into a deep slumber. The victim must make a Fortitude save (DC 24) or takes 5d4 years in a blink of an eye. They must also make a Will save (DC 24) or is inflicted with the Sleep status effect. This is a mind-affecting spell. This is a wisdom-based save.

Blue mages may learn this ability as a 7th level spell (Knowledge: Planes DC 29).

Wind Slash (Su)

Once every 1d4+1 rounds, Gilgamesh uses his swords to cause the wind to slice all those in a 60-ft.- cone. Creatures within the area of effect take 15d6 points of wind damage, a successful Reflex save (DC 24) reduces the damage by half.

Blue mages may learn this ability as an 8th level spell (Knowledge: Planes DC 31).