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Kefka Palazzo (Narshe)Kefka led a larger Imperial force to Narshe to lay siege the city and take the frozen esper.

Kefka Palazzo (Narshe) (CR 5)

XP 1,600
Hume Black Mage 5
CE Medium Humanoid (Boss, Hume)
Init +7; Senses Perception +3

DEFENSE

AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 65 [90] (5d6+15)
mp 17
Fort +7; Ref +7; Will +6
Immune Banish, Berserk, Blind, Confuse, Daze, Death, Disable, Doom, Gravity, Frog, Mini, Paralyzed, Petrification/Statue, Sap, Silence, Sleep, Stop, Stun, Zombie;

OFFENSE

Speed 30 ft.
Melee Dagger +1 (1d4-1/x2)
Ranged Power Staff: Lightning +5 (1d6+5)
Special Abilities Elemental Shield 4 (9/day), Elemental Seal (1/day), Metamagic Enhancement (3/day)
Limit Breaks Mana Wall, Ultima Weapons
Spells Known (Black Mage CL 5th, concentration +11)

0th (DC 16) – Alter Food, Alter Object, Elemental Orb, Ignite, Message
1st (DC 17) – Blizzard, Dark, Icicle Dagger, Enduring Elements, Enfeeblement, Mage Armor, Ruin, Shield, Shocking Grasp, Slick, Spark, Thunder, Water
2nd (DC 18) – Blizzard II, Icy Breath, Poison, Thunder II
3rd (DC 19) – Blizzara, Thundara

STATISTICS

Str 8, Dex 16, Con 16, Int 22, Wis 14, Cha 10
Base Atk +5; CMB +4; CMD 17
Feats Extra MP, Improved Initiative, Intensified Spell, Point-Blank Shot
Skills Appraise +10, Knowledge (Arcana) +10, Knowledge (Dungeoneering) +10, Knowledge (Geography) +10, Knowledge (History) +10, Knowledge (Local) +10, Knowledge (Planes) +10, Knowledge (Technology) +10, Perception +3, Spellcraft +10
Languages Crazy, Common, 5 more
SQ Black Magery (Increased Damage +2), Mage Talent (Creative Destruction, Empowered Magic), Clear Mind, Dark Affliction, Focused Caster, Spell Proficiency
Gear Dagger, Power Staff: Lightning, Cure Potion x2, Ether x1