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Gold Dragon (Kefka's Tower)The legendary dragon of lightning and bolts. This dragon highly magical resistant and can absorb most spells.

Gold Dragon [Kefka’s Tower] (CR 16)

XP 76,800
LE Huge Dragon (Boss, Lightning)
Init +11; Senses Dragon senses 120 ft.; Perception +29


AC 37, touch 15, flat-footed 30 (+22 natural, +7 dex, -2 size)
hp 551 [760] (19d12+152)
mp 141
Fort +21, Ref +18, Will +20
Absorb Lightning; DR 10/magic;
Immune Ability Drain, Charmed, Confuse, Cowering, Death, Diseased, Doom, Energy Drain, Entangled, Exhausted, Fatigued, Fear, Frightened, Frog, Immobilized, Imperil, Mini, Nauseated, Panicked, Paralysis, Petrify, Sap, Shaken, Silence, Sleep, Slow, Staggered, Stop, Stunned, Zombie;
SR 27;
Weakness Water


Speed 60 ft.
Melee Bite +31 (2d8+21 plus 2d6 lightning damage), 2 claws +31 (2d6+14 plus 1d6 lightning damage), tail slap +29 (2d6+21 plus 1d6 lightning damage)
Space 15 ft.; Reach 15 ft. (20 ft. with bite)
Special Attacks Breath Weapon (100-ft. line, 14d10 lightning damage, Reflex DC 27 half, usable every 1d4 rounds), Crush (Small creatures, DC 27, 2d8+21), Gigavolt
Burst Mode Runic Guard
Spells Known (FC CL 19th, concentration +26)

  • 0th (DC 17) – Bleed, Detect Magic, Mending, Message, Read Magic
  • 1st (DC 18) – Shocking Grasp, Spark, Thunder
  • 2nd (DC 19) – Defensive Shock, Elemental Resistance, See Invisibility, Spark II, Thunder II
  • 3rd (DC 20) – Call Lightning, Dispel, Haste, Lightning Bolt, Spark III, Thundara, Thunder III
  • 4th (DC 21) – Ball Lightning, Shock Spikes, Thunder IV, Vanish
  • 5th (DC 22) – Call Lightning Storm, Lightning Arc, Shock Thundaga
  • 6th (DC 23) – Burst, Chain Lightning, Greater Dispel, Shock Spikes III
  • 7th (DC 24) – Reflect, Shock II
  • 8th (DC 25) – Burst II, Shock Spikes III, Stormbolts
  • 9th (DC 26) – Lightning Form, Reflectga

Str 38, Dex 24, Con 26, Int 24, Wis 24, Cha 22
Base Atk +19; CMB +35; CMD 52 (56 vs. trip)
Feats All-Consuming Swing, Cleave, Devastating Strike, Great Cleave, Great Fortitude, Improved Initiative, Iron Will, Multiattack, Power Attack, Vital Strike
Skills Appraise +29, Bluff +28, Climb +37, Diplomacy +25, Intimidate +28, Knowledge (arcana, dungeoneering, technology) +29, Perception +29, Sense Motive +29, Spellcraft +29, Stealth +21, Survival +29
Languages Auran, Common, Draconic plus 3 more
SU Beatdown, Magic Resistance


Beatdown (Ex)

Whenever struck by a melee attack as a counter attack, the Gold Dragon will return one claw strike at 3d6+21 points of damage.

During Phase II, increase damage to 4d6+21

Gigavolt (Su)

Once every 1d3+1 rounds as a standard action, Gold Dragon can charges up and shoots out a charged bolt towards its target or a 60-ft. radius of lightning centered shock wave from its self. The single target shot does 15d10 points of lightning damage or the radius blast does 10d10 points of lightning damage per target, a Reflex save for half damage (DC 26). A blue mage may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).

During Phase II, reduce cooldown to 1d2+1 rounds.

Magic Resistance (Ex)

All magical spells and effects only deal 1/2 of their total damage except for water and lightning magical damage to Gold Dragon. This however does not interfere with Runic Guard.


Runic Guard (Su) [Begins Phase II]

Once below 50% health (380), This Burst Mode lets Gold Dragon guard against most magic spells, making it impossible to hurt him with magic. For a number of rounds equal to 1 + 1 round for every four HD, Gold Dragon gains a permanent Semi-Runic effect absorbing all spells with a 50% chance within 240-ft.-range of him and increases his Spell resistance to 30. This however doesn’t effect SU abilities and summoner spells. This limit break requires only a swift action to activate.