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Holy Dragon (Dragon's Den)The legendary dragon of the divine and holy has returned but with greater power. The magician dragon of the divine and healing art making her quite a vicious foe.

Holy Dragon [Dragon’s Den] (CR 23)

XP 819,200
LE Colossal Dragon (Boss, Holy)
Init +16; Senses Dragon senses 120 ft.; Perception +42


AC 35, touch 14, flat-footed (+21 natural, +12 dex, -8 size)
hp 841 [1160] (29d12+232)
mp 323
Fort +26, Ref +28, Will +31
Absorb Holy; DR 20/magic;
Immune Ability Drain, Berserk, Blind, Charmed, Confuse, Cowering, Death, Diseased, Doom, Energy Drain, Entangled, Exhausted, Fatigued, Fear, Frightened, Frog, Immobilized, Imperil, Mini, Nauseated, Panicked, Paralysis, Petrify, Poison, Sap, Shaken, Silence, Sleep, Slow, Staggered, Stop, Stunned, Zombie;
SR 34;


Speed 60 ft., fly 250 ft. (Clumsy)
Melee Bite +39 (4d8+27 plus 3d6 holy damage), 2 claws +39 (3d8+18 plus 2d6 holy damage), 2 Wings +37 (2d8+9 plus 2d6 holy damage), tail slap +37 (3d8+27 plus 2d6 holy damage)
Space 30 ft.; Reach 20 ft.
Special Attacks Breath Weapon (70-ft. cone, 24d10 holy damage, Reflex DC 32 half, usable every 1d4 rounds), Crush (Large creatures, DC 32, 4d8+27), Tail Sweep (Medium creatures, DC 32, 3d8+27)
Burst Mode Heavenly Protection
Spells Known (FC CL 29th, concentration +42)

  • 0th (DC 23) – Dancing Light, Holy Orb, Purify Food and Drink, Read Magic
  • 1st (DC 24) – Dia, Light
  • 2nd (DC 25) – Dia II, Elemental Resistance, Light II
  • 3rd (DC 26) – Dia III, Dispel, Light III, Lightra, Searing Light
  • 4th (DC 27) – Diara, Holy, Light IV
  • 5th (DC 28) – Bright, Diaga, Holy Light, Lightga
  • 6th (DC 29) – Greater Dispel, Holy II, Radiance
  • 7th (DC 30) – Bright II
  • 8th (DC 31) – Holy III, Holy Burst, Radiance II
  • 9th (DC 32) – Saintly Beam

Str 46, Dex 34, Con 26, Int 24, Wis 36, Cha 28
Base Atk +29; CMB +47; CMD 69 (73 vs. trip)
Feats Chain Spell, Combat Casting, Destructive Dispel, Empower Spell, Extend Spell, Extra MP, Greater Fortitude, Hover, Improved Initiative, Iron Will, Piercing Spell, Quicken Spell, Spell Penetration, Spell Perfection (Holy II), Widen Spell
Skills Acrobatics +41, Appraise +40, Bluff +41, Diplomacy +41, Fly +25, Knowledge (arcana, history, local, nobility) +40, Perception +46, Sense Motive +46, Spellcraft +40, Use Magic Device +40
Languages Common, Draconic, and Enochian plus 5 more
SQ Divine Casting, Guardian Angel


Divine Casting (Su)

Whenever Holy Dragon casts a spell that inflicts holy damage. She is healed for half of the damage done and reduces the holy resistance of the targets by 10 for 2d4+1 rounds (stacks up to 50). She can also double cast any spells below 6th level as a full-round action.

During Phase II, double casting up to 9th level spells.

Guardian Angel (Su)

Whenever Holy Dragon takes any damage, she casts Cure III on herself which uses 3 MP each time as a free action.

During Phase II, she uses Cure IV instead using 4 MP each time as a free action.

Heartless Angel (Su)

Once every 1d2+1 rounds as a standard action, Holy Dragon drops down a small sparkle of red light towards her target. Holy Dragon must make a ranged touch attack (+33), if it hits, the targets current HP is reduced to 1 unless they also make a Fortitude save (DC 37) to negate this effect. Blue mage may learn this ability as a 8th level spell (Knowledge: Arcana DC 31).

During Phase II, she can uses this on all of her enemies within 60 ft. from her target.

Level ? Holy (Su)

As a standard action, Holy Dragon releases beams of holy energy blasts towards all her enemies within a 30 ft. radius of her, exploding into intense light inflicting to all creatures with a total HD that is prime number dealing 20d8 points of holy damage and inflicting the dazzled status effect for 2d4 rounds. Blue mages may learn this ability as a 6th-level spell (Knowledge: Arcana DC 27).

During Phase II, increase radius to 120 ft.


Heavenly Protection (Su) [Begins Phase II]

Once below 50% health (580), This Burst Mode lets Holy Dragon be guided by holy protection, giving her a blessing to fight with holy might. For a number of rounds equal to 1 + 1 round for every four HD, Holy Dragon gains a +8 sacred bonus to AC, saves, attack, and damage. She also gains 2d6 points of holy damage to all her melee attacks. This limit break requires only a swift action to activate.