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Red Dragon (Phoenix Cave)The legendary dragon of the fire and ash. This dragon is difficult to kill and is consider a powerhouse.

Red Dragon [Phoenix Cave] (CR 16)

XP 76,800
CE Gargantuan Dragon (Boss, Fire)
Init +11; Senses Dragon senses 120 ft.; Perception +30


AC 37, touch 13, flat-footed 30 (+24 natural, +7 dex, -4 size)
hp 589 [798] (19d12+171)
mp 144
Fort +19, Ref +18, Will +21
Absorb Fire; DR 10/magic;
Immune Ability Drain, Berserk, Charmed, Cowering, Death, Diseased, Doom, Energy Drain, Entangled, Exhausted, Fatigued, Fear, Frightened, Frog, Immobilized, Imperil, Mini, Nauseated, Panicked, Paralysis, Petrify, Shaken, Silence, Sleep, Staggered, Stop, Stunned, Zombie;
SR 27;
Weakness Ice and Water


Speed 60 ft., fly 250 (Clumsy)
Melee Bite +29 (4d6+21 plus 2d6 fire damage), 2 Claws +29 (2d8+14 plus 1d6 fire damage), 2 Wings +27 (2d6+7 plus 1d6 fire damage), Tail Slap +27 (2d8+21 plus 1d6 fire damage)
Space 20 ft.; Reach 15 ft.
Special Attacks Breath Weapon (50-ft. cone, 14d10 fire damage, Reflex DC 27 half, usable every 1d4 rounds), Crush (Medium creatures, DC 27, 4d6+21), Fireball, Flare Star, Level 4 Flare, Southern Cross, Tail Sweep (Small creatures, DC 27, 2d8+21)
Burst Mode Life Force
Spells Known (FC CL 19th, concentration +27)

  • 0th (DC 18) – Bleed, Detect Magic, Mending, Ignite, Torchlight
  • 1st (DC 19) – Detonate, Fire, Flame Breath
  • 2nd (DC 20) – Burning Arc, Detonate II, Elemental Resistance, Fiery Shuriken, Fire II, Flaming Sphere
  • 3rd (DC 21) – Detonate III, Fira, Fire III
  • 4th (DC 22) – Burning Blood, Fire IV, Volcanic Storm, Wall of Fire
  • 5th (DC 23) – Burn, Firaga, Fire Snake
  • 6th (DC 24) – Blazing Winds, Contagious Flame, Flamestrike, Flare, Shadowfire Ray
  • 7th (DC 25) – Burn II, Erase
  • 8th (DC 26) – Fire Storm, Flare II, Wall of Lava
  • 9th (DC 27) – Meteor

Str 38, Dex 24, Con 26, Int 20, Wis 24, Cha 26
Base Atk +19; CMB +37; CMD 54 (58 vs. trip)
Feats Cleave, Empower Spell, Endurance, Improved Initiative, Iron Will, Multiattack, Power Attack, Quicken Spell, Toughness, Vital Strike
Skills Appraise +28, Bluff +31, Diplomacy +31, Fly +16, Intimidate +31, Knowledge (arcana, history) +28, Perception +30, Sense Motive +30, Spellcraft +28, Stealth +11
Languages Common, Draconic, and Ignan plus 2 more
SQ Eraser


Eraser (Su)

Once per round as an immediate action when someone casts Reflect upon themselves or an ally, Red Dragon releases a 120 ft.-radius burst of arcane energy that Dispels (CL 19) the Reflect status effect from all.

Fireball (Su)

As a swift action, Red Dragon generates two searing explosion of flame that detonates with a low roar and deals 5d8 points of fire damage per fireball to every creature within the 20-ft.-radius. Every creature caught in the explosion must make a Reflex save (DC 27) to take half damage. Blue mages may learn this ability as a 3rd level spell (Knowledge: Arcana DC 21).

During Phase II, increase radius to 90 ft.

Flare Star (Su)

Once every 1d4+1 rounds as a standard action, with a great flash of searing light, Red Dragon reduces his opponents to ash. All enemies within a 20 ft. radius of him take 15d10 fire damage, with a Reflex save (DC 27) for half damage. Those who fail the saving throw are prompted to make a Fortitude save (DC 27) or be brought to -1 hit points and left dying. Blue mages may learn this ability as a 9th level spell (Knowledge: Arcana DC 33).

During Phase II, increase radius to 60 ft.

Level 4 Flare (Su)

Once every 1d2+1 rounds as a standard action, Red Dragon releases bolts of fire streaks towards all his enemies within a 30 ft. radius of him, exploding into intense flames inflicting to all creatures with a total HD that is a multiple of 4 dealing 14d8 points of fire damage and inflicting the burning status effect for 1d4 rounds. Blue mages may learn this ability as a 7th-level spell (Knowledge: Arcana DC 29).

During Phase II, increase radius to 90 ft. and damage to 18d8.

Southern Cross (Su)

Once every 1d3+1 rounds as a standard action, Red Dragon will summon a 30 ft.-radius firestorm on the selective target completely burning all those who fail their Reflex save (DC 27) or take 15d8 points of fire damage. Every target will have to make two successful Reflex saves (DC 27) or continue burning taking 1d12 fire damage per round with their serious burning status effect. If someone makes one save they reduce the serious burning status therefore they only need to make one successful save the following round taking the burning status effect damage instead until they make it. Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).

During Phase II, increase radius to 90 ft.


Life Force (Su) [Begins Phase II]

Once below 50% health (399), This Burst Mode lets Red Dragon burst with a fiery form, making it more difficult to hurt him and empowers him. For a number of rounds equal to 1 + 1 round for every four HD, Red Dragon gains damage reduction by 20% vs magical/physical attacks, gains a fire aura of 120-ft.-radius doing 2d6 points of fire damage per round and haste. This limit break requires only a swift action to activate.