Carbuncle, Lord of the Ruby (CR 13)
Carbuncle appear as the “core” summons of the Arcanist class, and is the first creature the Arcanists learn to summon before branching out into either Primal egi (Summoner) or Nymian fairies (Scholar). Carbuncles are small fox-like creatures that can help fulfill various roles depending on which version is summoned. This carbuncle is the prime of what carbuncles can become.
NG Medium Outsider (Boss, Primal, Light)
Init +15; Senses Darkvision 120 ft.; Perception +35
AC 30, touch 22; flat-footed 19 (+11 dex, +1 dodge, +9 natural)
hp 380  (20d12+60)
Fort +15, Ref +23, Will +27
DR 5/-; Immune Holy, Sleep, Stop, Petrify, Frozen, Burning, Sap; Resist Wind 5, Earth 5, Ice 5, Fire 5, Lightning 5, Water 5
Speed 30 ft.
Melee Headbutt +31 (1d6)
Space 5 ft.; Reach 5 ft.
Special Attacks Searing Light, Ruby Sparkle, Ruby Ray, Reflect Prism, Healing Ruby
Str 10, Dex 32, Con 16, Int 36, Wis 40, Cha 20
Base Atk +20; CMB +20; CMD 41
Feats Canny Tumble, Combat Reflexes, Dazing Assault, Dodge, Furious Focus, Great Fortitude, Improved Initiative, Mobility, Power Attack, Weapon Finesse
Skills Acrobatics +34, Appraise +36, Bluff +29, Climb +23, Escape Artist +34, Heal +38, Intimidate +28, Knowledge (Arcana, Geography, Nature, Planes) +36, Perception +39, Sense Motive +38, Stealth +34, Survival +38
SQ Outsider Traits, Does not Breathe, Does not Eat, Does not Sleep
Languages Common, Enochian, Speak with Animals, and 13 others
Searing Light (Su)
Once per day, below 50% health; Carbuncle summons a blast of searing light, destroying foes in a 60-ft.-line. Enemies within area of effect take 15d6 points of holy damage, with a Reflex save DC 25 for half damage.
Ruby Sparkle (Su)
As a standard action, Carbuncle can emit light from the ruby in his forehead. He may make a ranged touch attack attack against a single visible target. They take 1d6+4 non-elemental damage.
Ruby Ray (Su)
Once every 1d4-1 rounds, Carbuncle may fire a beam of energy from the ruby in his forehead as a standard action. He may make a ranged touch attack against up to three visible targets. Each ray deals 2d6+8 non-elemental damage, and no two rays can strike the same target.
Reflect Prism (Su)
Carbuncle is affected constantly by a Reflect effect. All spells that include Carbuncle as a target are affected as through by the Reflect status effect. Each turn, one element is unaffected by this ability. At the start of the turn, roll a d6. 1= Fire, 2 = Ice, 3 = Lightning, 4 = Wind, 5 = Earth, 6 = Water. That element of damage is unaffected by True Reflect for this turn. Reflect Prism overrides any other Reflect effect, and does not create a resonance field.
Healing Ruby (Su)
3/day, as a standard action, Carbuncle heals an ally; causing its ruby to shine. One ally within 30 feet is healed for 2d8+5 damage and receives Fast Healing 2 for 1 round per summoner level. Blue mages may learn this ability as a 2nd level spell (Knowledge: Planes DC 19).