Scion of darkness and guardian of the Holy Realm, made by the gods in opposition to the Transcendent Loghrif, scion of light. Called the Gigas for his appearance: man and monster fused as one. Considered a mistake upon his making, and receiving not his intended role, the Gigas challenged the gods and lost. Scorned by his masters, he found another: the Dynast-King, whose tomb he swore to protect for eternity. – KenjiGoombah
CE Large Outsider (Boss, Demon, Extraplanar, Fire, Primal)
Init +12; Senses darkvision 60 ft., low-light vision; Perception +6
Aura Burning Aura (15 ft., Burning, Fort DC 24 negates per turn; 10 ft., 1d6 fire damage)
AC 29, touch 21, flat-footed 21 (+8 natural, +4 deflection, +8 Dex, -1 size)
hp 378  (14d12+98)
Fort +16 Ref +17 Will +15
DR 15/cold iron and good;
Immune blind, curse, death effects, disease, drowning, frog, mind-affecting, mini, petrification, poison, sap, silence, sleep, stop;
Resist ice 30
Speed 40 ft.
Melee +2 Flaming Halberd +26/+21/+16 (2d8+17/x3 plus 1d6 fire damage), 2 Claws +18 (2d6+5 plus 1d6 fire damage)
Space 10 ft.; Reach 10 ft.
Special Attack Flame Bolt, Magma Geyer
Burst Mode Gigas Flame
Spells Known (FC CL 14th, Concentration +23)
1st (DC 20) – Dark, Flame Breath, Fire
2nd (DC 21) – Burning Arc, Dark II, Flaming Sphere, Fire II
3rd (DC 22) – Ash Storm, Dark III, Darkra, Dispel, Fira, Fire III, Immobilize
4th (DC 23) – Blaze Spikes, Dark IV, Fire IV, Protection from Elements, Shadow Step, Volcanic Storm
5th (DC 24) – Burn, Darkga, Drain, Firaga, Fire Snake
6th (DC 25) – Abyss, Blaze Spikes II, Blazing Winds, Disintegrate, Flare, Shadowfire Ray
7th (DC 26) – Burn II, Drainra, Shadow Blast
Str 30, Dex 26, Con 24, Int 24, Wis 22, Cha 28
Base Atk +14; CMB +25; CMD 43
Feats Weapon Focus (Halberd), Elemental Penetration (Fire), Greater Elemental Penetration (Fire), Improved Initiative, Combat Casting, Extra MP
Skills Appraise +28, Bluff +33, Climb +31, Intimidate +33, Knowledge (geography) +31, Knowledge (history) +28, Knowledge (nature) +28, Knowledge (planes) +31, Knowledge (religion) +28, Sense Motive +30, Spellcraft +31, Swim +31, Use Magic Device +33
SQ Lavadweller, Gigas Strength, Does not Eat, Does not Sleep
Equipment Matanbuchus (+2 Flaming Halberd)
This Burst Mode lets Belias roars as his fires grow stronger and hotter. For a number of rounds equal to 1 + 1 round for every four HD, the fire on his melee attacks grows to 2d6. Additionally, his fire spells are treated as if they are 1 DC higher, and Flame Bolt’s range increased to 30 ft. and explosion increase to 90 ft. respectively. This limit break requires only a swift action to activate.
Once every 1d3+1 rounds as a standard action, Belias sets his halberd ablaze and shoots a javelin of fire from the tip, traveling up to 60 ft. away and exploding at his target hitting all of those within 20 feet away dealing 10d6 points of fire damage and those within the blast radius make a Reflex save (DC 24) for half damage.
Once every 1d4+1 rounds as a standard action, Belias digs his hands into the ground and causing an eruption of magma around himself within 30 ft. away. Those caught in the geyser must take 12d6 points of fire damage and are inflicted with the Burning status effect for 2d4 rounds effect unless they make a successful Reflex save (DC 26) for half damage and negating the burning status effect. Blue Mages may learn this ability as a 6th level spell (Knowledge: Planes DC26).
Belias can swim freely through lava, magma, molten metals, and other such liquid-hot materials, as though they were water. He is treated as having the amphibious monster ability while swimming in such environments, and is at no risk of drowning in them.
Belias has an unnatural strength which allows him to handle two-handed weapons in one of his big hands.