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Garuda, Lady of the Vortex

Garuda, Lady of the Vortex (CR 15)

The queen of storms, Garuda is the chosen primal of the Ixal. Though elegant of form and graceful in motion, the capricious and ruthless nature of this bloodthirsty being engenders mindless terror even amongst her devoted worshippers. Her wrath often erupts without warning, and descends upon her victims with unbridled fury.
XP 51,200
CE Huge Outsider (Boss, Primal, Wind)
Init +11; Senses Darkvision 60 ft.; Perception +24


AC 35, touch 20; flat-footed 23 (-2 size, +11 dex, +1 dodge, +15 natural)
Hp 482 [714] (21d12+105)
Fort +17, Ref +23, Will +15
DR 10/-; Immune Wind; Resist Lightning 20, Dark 5, Holy 15, Water 15, Earth 15, Fire 10; SR 26; Strong Earth
Weakness Ice


Speed 40 ft., fly 80 ft. (perfect)
Melee Bite +26 (2d6+7 plus 1d8 wind damage), 2 Talons +21 (1d10+3 plus 1d8 wind damage and trip)
Space 15 ft.; Reach 10 ft. (15 ft. talons)
Special Attacks Aerial Blast, Downburst, Eye of the Storm, Friction, Mistral Song, Razor Plumes, Wicked Wheel


Str 24, Dex 32 Con 20, Int 16, Wis 16, Cha 16
Base Atk +21; CMB +30; CMD 51
Feats Canny Tumble, Circling Mongoose, Combat Reflexes, Dodge, Improved Sidestep, Mobility, Osyluth Guile, Redirect Attack, Spring Attack, Sidestep, Wind Stance
Skills Acrobatics +32, Bluff +24, Climb +28, Diplomacy +24, Escape Artist +32, Fly +32, Knowledge (Planes) +24, Perception +24, Sense Motive +24
SQ Outsider Traits, Does not Breathe, Does not Eat, Does not Sleep
Languages Auran, Common, Yagudo, and 3 others


Aerial Blast (Su)

Once a day, under 50% health, as a standard action, Garuda throws an explosive force of cyclones. Enemies within 60 feet take 15d6 points of wind damage and are inflicted with the squalled status. A successful Reflex save (DC 23) halves the damage and negates the status effect.

Downburst (Su)

As a swift action, Garuda thrusts forward a burst of wind, causing creatures to be knocked backwards. Creatures within a 30-ft.-cone take 12d6 points of wind damage and are pushed back up to 30 feet away from Garuda. A successful Reflex save (DC 20) halves the damage and negates the knock back. Blue mages may learn this ability as a 7th level spell (Knowledge: Planes DC 29).

Eye of the Storm (Su)

3/day, as a free action, Garuda summons a 90 ft. hurricane around her for 10 rounds, dealing 2d6 slashing damage and 2d6 wind damage every turn for anyone outside of the 90 ft. range up to 300 ft. away. A successful Reflex save (DC 20) halves the damage on each instance of damage. Each time she uses this ability the radius reduces by 10 ft. and this ability does not stack with itself.

Friction (Ex)

As a swift action, Garuda can attempt a range touch attack roll against a target within 60 ft. If the attack is successful, the target takes 10d4 points of wind damage.

Mistral Song (Su)

Once below 25% health, Garuda teleports up to 60 ft. away from her location as a swift action. The following turn as a full round action, she blasts everyone within a 60 ft. burst cone. Enemies within that area of effect take 20d6 points of wind damage. A successful Reflex save (DC 23) halves the damage.

Razor Plumes (Ex)

3/day, as a swift action and once every 1d4 rounds, Garuda summons 2 razor plumes that deal 2d6 points of piercing damage per turn at a single target using Garuda’s attack bonus. Each razor plume has 30 hp and 20 AC (10 touch, 20 flat-footed).

Wicked Wheel (Su)

Once every 1d4+1 round, as a swift action, Garuda throws out wind blades around her. Enemies within 30 feet take 10d6 points of wind damages. A successful Reflex save (DC 23) halves the damage.