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Good King Moggle Mog XIIWhile moogle legends describe Moggle Mog as a kind, benevolent presence, the primal summoned by Mooglesguard is driven by the need to feast on ever-greater amounts of aether along with a large following to further solidify his being. – Moggle Mog

Good King Moggle Mog XII (CR 15)

XP 51,200
LG Huge Outsider (Boss, Extraplanar, Primal, Holy, Moogle)
Init +10; Senses Darkvision 60 ft.; Perception +25

Defense

AC 27, touch 14, flat-footed 25 (-2 size, +6 dex, +13 natural)
HP 650 [882] (21d12+168)
Fort +21, Ref +18, Will +19
DR 10/-; Immune Holy; Resist Earth 10, Fire 10, Ice 10, Water 10, Wind 10; SR 30
Weakness Shadow

Offense

Speed 20 ft; Fly 60 ft (Good)
Melee +3 Planson +28/+24/+18/+14 (3d8+12/19-20×2)
Space 15 ft.; Reach 15.
Special Attacks Memento Moogle, Pom Absorption

Statistics

STR 20, DEX 22, CON 24, INT 18, WIS 24, CHA 22
Base Atk +21; CMB +28; CMD +44
Feats Furious Focus, Great Fortitude, Greater Vital Strike, Improved Critical (Planson), Improved Initiative, Improved Vital Strike, Power Attack, Toughness, Weapon Focus (Planson), Weapon Specialization (Planson), Vital Strike
Skill Bluff +32, Diplomacy +32, Escape Artist +27, Fly +27, Knowledge (history, local, nobility, planes) +25, Perception +25, Sense Motive +28
SQ Outsider Traits, Does not Breathe, Does not Eat, Does not Sleep

Special Abilities

Protection of Moogles (Su)

Good King Moggle Mog XII gains +2 Armour Class, +2 Damage Resistance and +2 to each Elemental Resistance for each moogle in play.

Memento Moogle (Su)

As an immediate action, when Good King Moggle Mog’s HP is reduced to 75%, 50%, 25% & 0% he will unleash a blast of energy. This ability deals 3d6 non-elemental damage per moogle currently in play to all non-moogle creatures within a 60-ft- radius. Creatures in the area of effect must make a Fortitude save (DC 26) for half damage.

Pom Absorption (Su)

As a standard action Good King Moggle Mog XII can use the special ability of any moogle not currently summoned (If a save is required it is DC: 26. If weapon damage is used, it will use the planson’s weapon damage). The same ability cannot be used for another 1d4 rounds.

Great Moogle Creation (Su)

On the 1st round of combat, as a standard action Good King Moggle Mog XII can summon all 7 of his moogle companions (see below).

Moogle Creation (Su)

As a standard action Good King Moggle Mog XII can summon 1 random moogle not currently in play (see below).

Moogles

All moogles: (CR 12)
LG Small Outsider (Holy, Moogle)
Weakness Shadow
Speed 20 ft; Fly 30 ft (Good)
SQ Outsider Traits, Does not Breathe, Does not Eat, Does not Sleep
Special Abilities These cannot be used in consecutive rounds.

Ruffletuft Kupta Kapa

Init+5;
AC 27, touch 16, flat-footed 22 (+1 size, +5 dex, +7 armor, +4 natural)
HP: 149 [208] (13d10+78)
Fort +15, Ref +13, Will +7
Melee: +1 Greataxe +26/+21/+16 (1d10+18/x3)
STR 28, DEX 20, CON 24, INT 12, WIS 16, CHA 8
Base Atk +13; CMB +21; CMD +36
Feats: Cleave, Great Cleave, Greater Weapon Focus (Greataxe), Greater Weapon Specialization (Greataxe), Power Attack, Weapon Focus (Greataxe), Weapon Specialization (Greataxe)
Skills: Fly +25

Special Abilities

100-kuponze Swipe (Ex)

As a standard action Ruffletuft Kupta Kapa may make a single melee attack against all enemies in a 30-ft.-cone and it deals damage as normal plus an additional 5d6. Blue mages may learn this ability as a 4th level spell (Knowledge: Planes DC 23).

Whiskerwall Kupdi Koop

Init+5;
AC 31, touch 19, flat-footed 25 (+1 size, +5 dex, +8 armor, +3 shield, +4 natural)
HP: 188 [247] (13d10+117)
Fort +17, Ref +8, Will +9
Melee: +1 Knight Sword +22/+17/+12 (1d8+8/19-20×2)
STR 24, DEX 20, CON 28, INT 8, WIS 12, CHA 16
Base Atk +13; CMB +19; CMD +34
Feats: Blundering Defense, Cautious Fighter, Covering Defense, Missile Shield, Shield Focus, Shield Ward, Uncanny Defense
Skills: Fly +25

Special Abilities

Spinning Mogshield (Ex)

As a standard action Whiskerwall Kupdi Koop can hit all enemies in a 30-ft.-radius with his shield dealing 3d6 bludgeoning damage. A Reflex save (DC 26) can half this damage. Those who fail the save are stunned for 1 round. Blue mages may learn this ability as a 4th level spell (Knowledge: Planes DC 23).

Pukla Puki the Pomburner

Init+5;
AC 21, touch 17, flat-footed 16 (+1 size, +5 dex, +1 dodge, +4 natural)
HP: 110 [169] (13d10+39)
Fort +7, Ref +13, Will +17
Ranged: Double Charged Fire Staff +20/+15/+10 (2d6+9/x2 fire damage)
STR 8, DEX 20, CON 16, INT 28, WIS 24, CHA 12
Base Atk +13; CMB +11; CMD +26
Feats: Advanced Power Weapons Wielder, Dodge, Improved Iron Will, Improved Power Weapons Wielder, Iron Will, Skill Focus (Fly), Weapon Focus (Power Staff)
Skills: Fly +31

Special Abilities

Pom Flare (Su)

As a standard action Pukla Puki the Pomburner can launch a giant ball of fire to any location within 100 feet dealing 10d6 fire damage to all enemies in a 30-ft.-radius. A Reflex save (DC 26) can half this damage. Those who fail the save are burning for 1d6 round. Blue mages may learn this ability as a 6th level spell (Knowledge: Planes DC 27).

Power Weapon User (Ex)

Pukla Puki the Pomburner can use power weapons as if they had MP.

Furryfoot Kupli Kipp

Init+7;
AC 23, touch 19, flat-footed 16 (+1 size, +7 dex, +1 dodge, +4 natural)
HP: 136 [195] (13d10+65)
Fort +13, Ref +11, Will +19
Ranged: Double Charged Holy Staff +22/+17/+12 (2d6+9/x2 holy damage)
STR 12, DEX 24, CON 20, INT 16, WIS 28, CHA 8
Base Atk +13; CMB +13; CMD +30
Feats: Advanced Power Weapons Wielder, Dodge, Improved Iron Will, Improved Power Weapons Wielder, Iron Will, Skill Focus (Fly), Weapon Focus (Power Staff)
Skills: Fly +33

Special Abilities

Pom Cure (Su)

As a standard action Furryfoot Kupli Kipp can heal an ally within 100 feet for 10d6+25 HP. Blue mages may learn this ability as a 6th level spell (Knowledge: Planes DC 27).

Power Weapon User (Ex)

Furryfoot Kupli Kipp can use power weapons as if they had MP.

Puksi Piko the Shaggysong

Init+7;
AC 27, touch 19, flat-footed 18 (+1 size, +7 dex, +1 dodge, +4 armor, +4 natural)
HP: 110 [169] (13d10+39)
Fort +7, Ref +15, Will +13
Ranged: Harp (double charged non-elemental rod) +21/+16 (2d4+9/x2 non-elemental damage)
STR 12, DEX 24, CON 16, INT 8, WIS 20, CHA 28
Base Atk +13; CMB +13; CMD +30
Feats: Dodge, Improved Power Weapons Wielder, Improved Sidestep, Just out of Reach, Low Profile, Mobility, Sidestep
Skills: Fly +27

Special Abilities

March of the Moogles (Su)

As a standard action Puksi Piko the Shaggysong can play a song that grants all allies within 30 feet +5 attack & +5 damage for 1d4+1 rounds. Blue mages may learn this ability as a 5th level spell (Knowledge: Planes DC 25).

Power Weapon User (Ex)

Puksi Piko the Shaggysong can use power weapons as if they had MP.

Pukna Pako the Tailturner

Init+9;
AC 28, touch 21, flat-footed 18 (+1 size, +9 dex, +1 dodge, +3 armor, +4 natural)
HP: 110 [169] (13d10+39)
Fort +11, Ref +17, Will +3
Melee: +1 Dagger +23/+18/+13 (1d3+8/17-20×2) and +1 Dagger +23/+18 (1d3+4/17-20)
STR 24, DEX 28, CON 16, INT 12, WIS 8, CHA 20
Base Atk +13; CMB +19; CMD +38
Feats: Dodge, Improved Critical (Dagger), Improved Two-weapon Fighting, Mobility, Two-weapon Fighting, Weapon Finesse, Weapon Focus (Dagger)
Skills: Fly +29

Special Abilities

Mog Thrust (Ex)

As a standard action Pukna Pako the Tailturner can move up to double her movement speed ignoring attacks of opportunity and make a single melee attack at her highest base attack bonus, dealing an automatic confirmed critical hit using a 4x multiplier instead of the normal 2x. 

Woolywart Kupu Kogi

Init+9;
AC 27, touch 20, flat-footed 18 (+1 size, +9 dex, +3 armor, +4 natural)
HP: 84 [143] (13d10+13)
Fort +9, Ref +17, Will +11
Ranged: +1 Longbow +25/+20/+15 (1d6+9/x3)
STR 8, DEX 28, CON 12, INT 20, WIS 24, CHA 16
Base Atk +13; CMB +11; CMD +30
Feats: Clustered Shots, Improved Precise Shot, Manyshot, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (Longbow)
Skills: Fly +29

Special Abilities

Mog Eye Shot (Ex)

As a standard action Woolywart Kupu Kogi can make a single ranged attack roll at his highest base attack bonus against any character within 100 feet. If this attack hits then you roll weapon damage four times, applying his Dexterity bonus to all damage rolls. Blue mages may learn this ability as a 6th level spell (Knowledge: Planes DC 27).