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Lakshmi, the Lady of BlissThe Lady of Bliss, beloved deity of the serpentine Ananta tribe. Legends tell of a beauty without equal, a benevolent goddess whose coming brings the promise of halcyon days and bountiful harvests. Some believe she has imparted her life-bestowing powers to her most fervent followers─the Ananta. Lakshmi, in her infinite mercy, would shelter them from harm, granting them succor with her alluring embrace.

Lakshmi, the Lady of Bliss (CR 15)

XP 51,200
NG Huge Outsider (Boss, Extraplanar, Primal, Holy)
Init +10; Senses Darkvision 60 ft., low-light vision; Perception +33


AC 29, touch 15; flat-footed 22 (-2 size, +6 dex, +1 dodge, +14 natural)
Hp 630 [756] (21d12+126)
Fort +18, Ref +18, Will +21
DR 10/-;
Immune Bind, Blind, Charm, Confuse, Holy, Paralyze, Silence, Sleep, Slow, Stop, Stun;
Resist Lightning 20, Water 10, Earth 15, Fire 15, Wind 15, Ice 10; SR 30
Weakness Shadow


Speed 40 ft.
Melee 2 Slams +24 (2d6+5 plus 1d6 holy)
Space 15 ft.; Reach 15 ft.
Special Abilities Alluring Embrace, Hand of Beauty, Holy Guard, Revered Weapon, Summon Lamia
Special Attacks Hand of Grace, Path of Light, Stotram, The Pull of Light, Vril
Burst Mode Pulse of Life


Str 20, Dex 22, Con 22, Int 18, Wis 29, Cha 24
Base Atk +21; CMB +28; CMD 45
Feats Diehard, Dodge, Endurance, Fast Healer, Fey Foundling, First Aid Training, Improved Initiative, Mobility, Redirect Attack, Self-Sufficient, Sidestep
Skills Bluff +31, Diplomacy +28, Heal +37, Knowledge (Arcana, Local, Planes, Religion) +28, Perception +33, Sense Motive +33, Use Magic Device +25
SQ Does not Eat, Does not Sleep
Languages Common, Aquan, and 4 others


Pulse of Life (Su)

Once below 50% hp (378), This Burst Mode lets Lakshmi bestows herself in a pillar of hope, becoming a beacon of light. For a number of rounds equal to 1 + 1 round for every four HD, Lakshmi gains fast healing 15, she heals one-fourth of her total damage per ability used, and there is a 30% chance she’ll take half damage for any damage effect. This limit break requires only a swift action to activate. Even after this wears off she keeps the fast healing until the end of the fight.

Alluring Embrace (Su)

Once below 50% hp (378) as a standard action, Lakshmi waves her hands in a way leaving an alluring aroma. Any ally within 120-ft.-radius from herself is healed for 15d6 points of damage and gains the haste status effect for 2d4+1 rounds.

Divine Denial (Su)

Once below 30% hp (226) as a standard action, Lakshmi channels an orb of light with her hands then releasing shock waves of bright light within 120-ft.-radius. Enemies caught in the area of effect takes 15d6 points of holy damage and are knocked back 100 feet unless they make a Fortitude save (DC 29) for half damage and are knocked back only 50 feet instead.

If they have the orb of light buff on they take half damage and are only knocked back only 50 feet, however if they make their save as well they take only one-fourth of the total damage with a 25 foot knock back.

Holy Guard (Su) [Phase I Only]

Once every 1d2+1 rounds as a standard action, Lakshmi grants her allies a radiant guard. All allies gain a +10 morale bonus to saving throws versus holy spells and effects for 21 rounds. The allies must be within 30 feet of Lakshmi when he uses this ability to receive these bonuses. Blue mage may learn this ability as a 6th level spell (Knowledge: Planes DC 27).

Revered Weapon (Su) [Phase I Only]

Lakshmi can imbue allies’ weapons to deal holy damage as a standard action. All allies may be affected so long as they are within 30 feet when Lakshmi uses the ability. Affected allies add 1d6 holy damage to their weapon damage rolls. The duration lasts 1d6 rounds. Blue mages may learn this ability as a 3rd level spell (Knowledge: Planes DC 21).

Stotram (Su)

Once every 1d3+1 rounds as a standard action, Lakshmi waves her hand releasing a wave of positive energy within 120-ft.-radius around herself. Any enemy caught in the wavelengths takes 8d8 points of holy damage unless they make a Fortitude save (DC 29) for half damage and any ally within the area of effect including herself are healed 8d8 points of damage.

Summon Lamia (Su) [Phase I Only] [Begins Phase II]

At the start of the fight as an immediate action, Lakshmi summons two Lamia Queens as NG alignment. Lakshmi is surrounded by a bubble which makes her immune to all damage during this phase until both Lamia Queens are dead.


Hand of Beauty (Su) [Phase II]

Once every 1d3+1 rounds as a standard action, Lakshmi places two pink flowers above two target within 90 feet from herself. On the following round, the flowers explode upon their targets hitting all those within 30-ft.-radius inflicting the Charm status effect (Will save DC 29) for 1d4+1 rounds. These circle persist for four rounds and if anyone caught in one must make a Will save (DC 29) or be inflicted with the Charm status effect.

Hand of Grace (Su) [Phase II]

Once every 1d3+1 rounds as a standard action, Lakshmi places two golden flowers above two targets within 90 feet from herself. Every round for three rounds these flowers release waves outward in a cross-shape from their current target going 60 feet outward with a 5 foot thickness. Anyone except for Lakshmi caught in one of these waves takes 4d6 points of holy damage per round unless they make a Reflex save (DC 29) for half damage. Lakshmi can only have place up to four golden flowers at a time.

Path of Light (Su) [Phase II]

Once every 1d4+1 rounds as a swift action, Lakshmi places white rings around a single target within 90 feet away. On the following round, the rings explode outward from their target within a 60-ft.-radius dealing 16d6 points of holy damage however, the damage is reduce by 2d6 points of damage per person within the radius excluding Lakshmi.

If the party size is less than four drop the damage down by 2d6 per player less than 4.

The Pull of Light (Su) [Phase II]

Once every 1d4+2 rounds as a standard action, Lakshmi rains down the a beam of light from the sky within her range. If she hits (+24), the attack does 12d8 points of holy damage.

Vril [Phase II Only]

Once at the start of Phase II as a swift action, Lakshmi summons orbs of light per foe times two around herself within 90 feet away or closer that last the whole fight. On the following round as a full-round action, Lakshmi pushes out of her hand outward shaking the very foundation around herself hitting all those within 200-ft.-radius. Anyone who hasn’t taken an orb before that must make a Fortitude save (DC 29) or drops to zero hps. The orbs help reduce damage taken by Lakshmi for the first 10 points of damage taken for 1d4+1 rounds.