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Phoenix, the Immortal BirdAn eternal, undying bird. Its tears are rumored to have curative properties, and it is said that he who tastes the Phoenix’s blood will have eternal life.

Phoenix, the Immortal Bird (CR 15)

XP 51,200
NG Gargantuan Magical Beast (Boss, Extraplanar, Primal, Holy, Fire)
Init +14; Senses Darkvision 120 ft., low-light vision; Perception +31
Aura Aura of Warding (120-ft.), Fire Aura (60-ft., 1d6 half fire/holy damage) [2d6 half fire/holy damage, phase II] {3d6 half fire/holy damage, phase III}

DEFENSE

AC 29, touch 17; flat-footed 18 (-4 size, +10 dex, +1 dodge, +12 natural)
Hp 651 [882] (21d12+189)
Fort +20, Ref +22, Will +19
DR 5/-;
Immune
Bind, Blind, Burn, Charm, Confuse, Fire, Holy, Paralyze, Sleep, Slow, Stun, Death, Doom;
Resist Lightning 10, Dark 5, Earth 10, Ice 5, Wind 15;
SR 30
Weakness Water

OFFENSE

Speed 40 ft., Fly 120 ft. (Perfect)
Melee Bite +22 (2d6+5 plus 1d8 fire damage), 2 Talons +17 (1d10+2 plus 1d8 fire damage)
Space 20 ft.; Reach 20 ft.
Special Attacks Blackfire, Bluefire, Flames of Unforgiveness, Healing Flame, Megaflash, Redfire, Revelation, Whitefire
Special Abilities Flames of Rebirth, Summon Ruby

STATISTICS

Str 20, Dex 30, Con 26, Int 10, Wis 24, Cha 20
Base Atk +21; CMB +31; CMD 51
Feats Ability Focus (Brand of Purgatory), Cleave, Combat Reflexes, Death from Above, Dodge, Flyby Attack, Great Cleave, Improved Initiative, Power Attack, Toughness, Wind Stance
Skills Fly +38, Perception +31
SQ Does not Eat, Does not Sleep
Languages Common, Enochian, and Ignan
SQ Rebirth

SPECIAL ABILITIES (phase i)

Aura of Warding (Su)

Phoenix shines with a bright aura. Each ally within 120 feet of him gains a +4 morale bonus on saving throws against status effects.

Blackfire (Su) [Phase I Only]

Once during Phase I as an immediate action, Phoenix will drop black flames beneath 3 foes within 90 feet from him. On the following round the black flames will do 8d6 points of fire damage to the target, then doing 2d6 points of fire damage for 7 rounds after in a 15-ft.-radius at the place the target was standing at. This dispel the Whitefire debuff effect if the player takes 1 round of fire damage and it reduces that current Blackfire’s spot duration by 1 round.

Fire Aura (Su)

Phoenix is surrounded by an aura of holy flame. Any creature within 60-ft. of Phoenix takes 1d6 points of damage (half fire/holy) per round. This damage increases by 1d6 points of damage per Phase upgrade. A creature that attacks Phoenix with natural or non-reach melee weapons takes 1d6 points of fire damage (no save) with each successful hit.

Healing Flame (Su)

Once every 1d2+1 rounds as a standard action, Phoenix manifests a scared flame beneath his foe up to 30 feet away, dealing 6d6 points of damage (half holy/fire) and heals himself for half the damage dealt. The target must make a successful Fortitude save (DC 27) to take half damage and Phoenix does not gain any hit points. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).

Rebirth (Su)

Phoenix has a continual Reraise II status effect that lasts until he dies and cannot be dispel. He revives with 40% health but only once.

Revelation (Su)

Once every 1d2+1 as a swift action, Phoenix drops whirls of flame around his primary target doing 6d6 points of damage (half fire/holy) or a make a Reflex save (DC 27) for half damage. This always applies one debuff of Revelation which increases all damage taken from fire and holy sources by 1d6 damage and this debuff doesn’t disappear until the Phoenix is defeated.

Summon Ruby (Su)

Once per phase as an immediate action, Phoenix summons 1d4+1 Rubies to help him fight.

Whitefire (Su) [Phase I Only]

Once during Phase I after Blackfire has been used as a swift action, Phoenix will surround all his foes with white flames within 160 feet. Anyone with the whitefire debuff takes 3d6 points of holy damage per round unless they run into the Blackfire spot.

SPECIAL ABILITIES (phase iI)

Bluefire (Su) [Phase II+]

Once during Phase II as an immediate action, Phoenix will drop a blue flame beneath a foe within 90 feet from him. This target takes 1d6 points of fire damage per round. This bluefire will not go away until Phoenix is defeated. A knowledge (arcane) check of 15 will tell anyone they need to intercept any redfire tethered players.

Brand of Purgatory (Su) [Phase II+]

Once every 1d4+1 rounds as a swift action, Phoenix releases a fiery curse upon one target within 90 feet of him. The target takes 2d6 points of damage (half fire/holy) with a Fortitude save (DC 29) for half damage per round. This damage will double per round: 2d6 → 4d6 → 8d6 → 16d6 and so forth. Unless the target completes their move action next to an ally (5 feet), transferring the Brand to another ally which resets the debuff damage back to 2d6 points of damage. This Brand will not go away until Phoenix is defeated.

Flames of Unforgiveness (Su) [Phase II+]

Once every 1d4+1 rounds as a standard action, Phoenix increases the flames of the branded target. The branded target takes 8d6 points of damage (half fire/holy) and increases the brand debuff by one damage step. So if it was at 2d6 points of damage, then the following round it does 8d6 points of damage.

Flames of Rebirth (Su) [Begins Phase II]

Once below 60% health [529 hp] as a standard action, Phoenix flashes brightly and a bright pulse expands from its body, drifting over itself and allies within 60 feet. Phoenix and his allies are healed for 12d6 points of damage and he only gains 10 fast healing until the end of the fight. It also revives all nearby allies to 25% of their max hit point.

Megaflash (Su) [Phase II+]

Once every 1d3+1 rounds, Phoenix causes all nearby creatures to burst into flames. All creatures within 30 feet from him take 12d6 points of fire damage and must make a Fortitude save (DC 27) or be inflicted with Blind status for 1d6 rounds. Blue mages may learn this ability as a 6th level spell (Knowledge: Arcana DC 27).

Redfire (Su) [Phase II+]

Once every other round as a swift action after Bluefire is cast, Phoenix will summon a medium fireball (5-ft.-radius) within 15 feet away but tethered to a target. This fireball moves with the target and anyone who runs into the tethered (between the fireball and target) triggers its effect. After 3 rounds, the fireball collides with its target doing 12d8 points of fire damage unless the person with the bluefire runs into their tether point.

SPECIAL ABILITIES (phase iII)

Holy Flames (Su) [Begins Phase III]

Once below 40% health [352 hp] as a full-round action, Phoenix explodes in a fiery divine nova, dealing 15d8 points of damage (half holy, half fire) in a 50-ft.-radius around himself. Creatures within the area of effect must make a Reflex save (DC 28) for half damage.