Ramuh is a towering elderly man with a voluminous beard, black robes. He wields a staff of judgement. Unlike other primals, he is even-tempered and does not intend to drain aether more than necessary, reflecting the laid-back attitude of the sylphs. He condemns the actions of the other races in causing strife, yet is willing to let the adventurer prove their worth as a champion of Eorzea.
Ramuh, Lord of Levin (CR 15)
CG Huge Outsider (Boss, Primal, Lightning)
Init +9; Senses Darkvision 60 ft.; Perception +26
AC 32, touch 14; flat-footed 26 (-2 size, +5 dex, +1 dodge, +18 natural)
Hp 398  (21d12+63)
Fort +15, Ref +19, Will +17
DR 10/-; Immune Lightning; Resist Fire 15, Wind 20, Dark 10, Holy 15, Water 10, Ice 15; SR 26; Strong Water
Speed 40 ft.
Melee Thunderous Staff of Judgment +29 (2d6+10/17-20 plus 1d6 lightning damage)
Space 15 ft.; Reach 10 ft.
Special Attacks Causality, Chaotic Strike, Improve Lightning Armor, Judgment Bolt, Lightning Armor, Shock Strike, Thunderspark, Thunderstorm
Str 20, Dex 20, Con 16, Int 29, Wis 20, Cha 24
Base Atk +21; CMB +28; CMD 43
Feats Critical Focus, Dodge, Improved Critical (Staff), Improved Initiative, Lightning Reflexes, Lightning Stance, Power Attack, Staggering Critical, Stunning Assault, Stunning Critical, Wind Stance
Skills Acrobatics +26, Bluff +28, Climb +26, Diplomacy +28, Escape Artist +26, Knowledge (Arcana, Dungeoneering, Geography, History, Local, Nature, Planes, Religion) +30, Perception +26, Sense Motive +26
SQ Outsider Traits, Does not Breathe, Does not Eat, Does not Sleep
Languages Common, Sylph, Thorian and 9 others
Lightning Armor (Su)
Once per day, at the beginning of combat, Ramuh grants himself a shocking barrier. All allies can gain the effect of Shock Spikes for 15 rounds. The allies must be within 30 feet of Ramuh when he uses this ability to receive these bonuses for 10 rounds. Blue mages may learn this ability as a 4th level spell (Knowledge: Planes DC 23).
Improved Lightning Armor (Su)
At the beginning of phase 2, Ramuh grants himself an increasingly shocking barrier. All allies can gain the effect of Shock Spikes and he gains Shock Spikes III. The allies must be within 30 feet of Ramuh when he uses this ability to receive these bonuses for 15 rounds. This effect cannot be dispel from himself and also effects physical range attacks.
Shock Strike (Ex)
Once every 1d2 rounds, as a standard action, Ramuh’s staff electrifies and shocks a target. Ramuh makes a staff attack, if he hits, he adds 2d6 points of lightning damage.
Chaotic Strike (Ex)
Once every 1d4+1 rounds, As a standard action, Ramuh uses shocking force to his staff strike. He makes a staff attack at a -5 penalty that deals triple damage, which stuns the target for 1 round, who must make a Fortitude save (DC 25) to negate the stun effect.
After phase 2, as a swift action, Ramuh tethers two characters by an electrical link. Both will take 2d6 lightning damage each time they perform an action and can only be broken by one character grabbing one floating lightning orb within 30 ft. from Ramuh in the arena to become electrically insulated. Two lightning orbs summon upon the act of using causality per tether. The lightning orbs also give 5 lightning resist for 2 rounds and stack. No more than 5 lightning orbs can be summon upon the arena.
Once every 1d4+1 rounds, as a full-round action, Ramuh beckons a lightning storm that rains down the thunder, dealing 12d6 points of lightning damage in a 50-ft.-radius area. Creatures in the area of effect must make a Reflex save (DC 27) for half damage.
After phase 2, Once every 1d3+1 rounds, as a standard action, Ramuh can cause an electronic distortion, causing nearby creatures to be paralyzed. Creatures within a 30-ft.-radius take 10d6 points of lightning damage and are paralyzed for 1d6 rounds. A successful Reflex save (DC 29) halves the damage and negates the paralysis status effect. Blue mages may learn this ability as a 6th level spell (Knowledge: Planes DC 27).
Judgment Bolt (Su)
Once a day, under 50% health, Ramuh raises his staff high and an explosive force of lightning strikes in the 120-ft.-radius area after 3 rounds. Three arbiters are summoned 30 feet away from Ramuh in different directs each with 50 HP, 20 AC (10 touch, 20 flat-footed), 10 to all saves, and lightning immunity. Enemies within the area of effect take 15d6 points of lightning damage per arbiter standing up and are inflicted with the static status effect. A successful Reflex save (DC 29) for half damage and negates the status effect. This begins phase 2.