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Shiva, Lady of Frost

Shiva, Lady of FrostShiva is the patron saint and primal of the Harriers. She was summoned by Ysayle in the image of an ancient saint who was beloved of Hraesvelgr, as part of her goal to end the millennium-long Dragonsong War. Unlike the Primals summoned by beast-tribes, Ysayle uses her own body as a vessel for Shiva’s spirit.

Shiva, Lady of Frost (CR 15)

XP 51,200
TN Huge Outsider (Boss, Extraplanar, Primal, Ice)
Init +9; Senses Darkvision 60 ft.; Perception +32

DEFENSE

AC 34, touch 13; flat-footed 29 (-2 size, +5 dex, +21 natural)
hp 630 [756] (21d12+126)
Fort +18, Ref +17, Will +21
DR 10/-; Immune Ice; Resist Dark 20, Holy 10, Lightning 10, Water 20, Wind 15, Earth 15; SR 30; Strong Wind
Weakness Fire

OFFENSE

Speed 40 ft.
Melee Frost Band +29/+24/+19 (3d6+10/17-20 plus 1d6 ice damage) or Frost Staff +29/+24/+19 (3d8+15 plus 1d6 ice damage)
Ranged Ice Bow +29/+24/+19 (3d8+2/x3 plus 1d8 ice damage)
Space 15 ft.; Reach 10 ft.
Special Attacks Absolute Zero, Avalanche, Dreams of Ice, Diamond Dust, Glacier Bash, Glass Dance, Hailstorm, Heavenly Strike, Shatter, Whiteout
Special Abilities Bow Form, Staff Form, Sword Form
Burst Mode Permafrost

STATISTICS

Str 20, Dex 20, Con 22, Int 18, Wis 29, Cha 26
Base Atk +21; CMB +26; CMD 41
Feats Combat Reflexes, Crippling Critical, Critical Focus, Greater Vital Strike, Improved Critical, Improved Initiative, Improved Vital Strike, Weapon Focus (Longsword), Weapon Specialization (Longsword), Vital Strike
Skills Acrobatics +28, Bluff +31, Climb +28, Diplomacy +32, Escape Artist +29, Knowledge (Arcana, Planes) +27, Perception +32, Sense Motive +33
SQ Outsider Traits, Does not Breathe, Does not Eat, Does not Sleep
Languages Auroran, Common, and 4 others

Forms

Bow Form (Ex)

Once every 1d2+1 rounds as an immediate action, Shiva wields bow into combat. Anytime she hits an opponent with her bow it reduces their ice resistance by 5 which stack up to 30 for 2d6 rounds.

She replaces Crippling Critical, Critical Focus, Greater Vital Strike, and Improved Critical feats for Many Shot, Point-Blank Shot, Precise Shot, and Rapid Shot feats if already in sword form.

She replaces Dodge, Mobility, Sidestep, and Spring Attack feats for Many Shot, Point-Blank Shot, Precise Shot, and Rapid Shot feats if already in staff form.

She swaps out her Weapon focus and weapon specialization for longbow instead.

She doesn’t provoke attacks of opportunity with her bow.

Staff Form (Ex)

Once every 1d2+1 rounds as an immediate action, Shiva wields her staff into combat. While wielding her staff her current dodge increases by +5 and gains Evasion.

She replaces Crippling Critical, Critical Focus, Greater Vital Strike, and Improved Critical feats for Dodge, Mobility, Sidestep, and Spring Attack feats if already in sword form.

She replaces Many Shot, Point-Blank Shot, Precise Shot, and Rapid Shot feats for Dodge, Mobility, Sidestep, and Spring Attack feats if already in bow form.

She swaps out her Weapon focus and weapon specialization for staff instead.

Sword Form (Ex)

Once every 1d2+1 rounds as an immediate action, Shiva wields her sword into combat. She by passes any DR when she strikes with her sword.

She replaces Many Shot, Point-Blank Shot, Precise Shot, and Rapid Shot feats for Crippling Critical, Critical Focus, Greater Vital Strike, and Improved Critical feats if already in bow form.

She replaces Dodge, Mobility, Sidestep, and Spring Attack feats for Crippling Critical, Critical Focus, Greater Vital Strike, and Improved Critical feats if already in staff form.

She swaps out her Weapon focus and weapon specialization for longsword instead.

SPECIAL ABILITIES

Permafrost (Su)

Once below 50% hp (378), This Burst Mode lets Shiva freeze the surround area around her, making the ground difficult to move on and having her take the advantage. For a number of rounds equal to 1 + 1 round for every four HD, Shiva creates the area 300-ft.-radius around herself to become ice. She gains icewalking, doubles the damage on Hailstorm, add an additional 1d6 points of ice damage per her weapon attacks, and every physical attack inflicts frozen for 1d4 rounds (Fort DC 29). This limit break requires only a swift action to activate. Even after this wears off the surrounding area remains icy and she keeps icewalking.

Absolute Zero Prime (Su) [Staff Form]

Once every 1d3+1 rounds as a standard action, on a turn that Hailstorm deals damage, instead of the damage, Shiva may choose to freeze the very air in a 120 ft radius, dealing 4d6 ice damage and inflicting the frozen status for 1 rounds, then after for 1d4 rounds. A successful Fortitude save (DC 29) negates the additional rounds. Enemies that do not pass the Fortitude save or receive a dispel take an additional 2d6 ice damage at the end of the duration.

Avalanche (Su) [Bow Form]

Once every 1d4+1 rounds as a full-round action, Shive aims her sights on one target then sends off a barrage of icicles at them. The range of this abilities goes to 200 feet and hits all between her target and herself. Each icicles does 4d6 points of (half ice/piercing) damage up to five times and anyone within the area of effect must make a Reflex save (DC 29) per each icicle for half damage.

Diamond Dust (Su)

Once a day, under 50% hp (378), as a standard action, Shiva calls forth a mighty blizzard, freezing nearby foes. Enemies within 60 feet take 15d6 points of ice damage and are inflicted with the frozen status. A successful Reflex save (DC 29) halves the damage and negates the status effect.

Dreams of Ice (Su)

At the start of battle as a swift action, Shiva increases the damage of all her ice abilities by 3 every turn. In addition, every 5th round, she increases her dice step by one for ice abilities.

Glacier Bash (Ex) [Sword Form]

Once every 1d3+1 rounds as a standard action, Shiva swings in a 45-ft.-cone with icy shards. Everyone in the area of effect takes 6d6 points of ice damage and are Stunned for 1 round unless they make a Fortitude save (DC 26) for half damage and negating the status effect.

Glass Dance (Ex) [Bow Form]

Once every 1d2+1 rounds as a move action, Shiva back flips 15 feet backwards while grabbing a bunch of arrows and as soon as she lands shoots in a 120-ft.-cone of arrows hitting all those within. She must make a range attack per target in the area of effect, if she hits (+37), they all take a single shot from her bow damage. She doesn’t provoke attacks of opportunity with this ability.

Hailstorm (Su) [Staff Form]

Once every 1d2+1 rounds as a swift action, Shiva summons a hailstorm for 20 rounds, dealing 3d6 bludgeoning damage and 2d6 ice damage every other turn. A successful Reflex save (DC 29) halves the damage on each instance of damage. Blue mages may learn this ability as a 5th level spell (Knowledge: Planes DC 25).

Heavenly Strike (Ex) [Sword Form]

Once every 1d4 rounds, as a standard action, Shiva slashes in a 30-foot cone in front of her, hitting all creatures inside, dealing her sword’s damage x 1.5. She makes an attack roll against each target within the cone, taking a -1 penalty per target in the cone.

Shatter (Ex)

As a standard action, Shiva may make a single attack against a target that is frozen. If the attack hits, it is considered an automatic critical hit and ends the frozen effect.

Whiteout (Su)

Once every 1d3+1 rounds as a swift action, Shiva reaches out and snaps her fingers. Anyone within 240-ft. away from her but not within 40-ft. away takes 4d6 points of ice damage, no save.