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Susano, Lord of the RevelLord of the Revel, summoned by the Kojin tribe in an act of desperation. From the myriad of deities housed within the three sacred treasures of the Kojin, Susano stepped forth to answer their pleas for deliverance. This divinity of the sea sees battle as a celebration, but challengers will find no revelry nor mercy at the edge of his fabled blade, Ame no Murakumo.

Susano, Lord of the Revel (CR 15)

XP 51,200
NE Huge Outsider (Boss, Extraplanar, Primal, Water)
Init +9; Senses Darkvision 60 ft., low-light vision; Perception +29

DEFENSE

AC 33, touch 13; flat-footed 28 (-2 size, +5 dex, +20 natural)
Hp 693 [924] (21d12+210)
Fort +22, Ref +17, Will +19
DR 10/-;
Immune Bind, Blind, Charm, Confuse, Paralyze, Sleep, Slow, Stop, Stun, Water;
Resist Earth 15, Fire 15, Wind 10, Ice 20, Holy 10, Shadow 20; SR 30
Weakness Lightning

OFFENSE

Speed 40 ft.
Melee Ame no Murakumo +29/+24/+19 (2d8+13 plus 1d6 water damage/15-20 x2)
Space 15 ft.; Reach 15 ft.
Special Abilities Earth and Stone, Summon Shock Orbs
Special Attacks Assail, Blade’s Shadow, Brightstorm, Dark Cloud, Life Tremor, Rasen Kaikyo, Stormsplitter, The Seas Part for We Alone, Ukehi
Burst Mode Tides of the Storm

STATISTICS

Str 28, Dex 20, Con 30, Int 14, Wis 20, Cha 16
Base Atk +21; CMB +32; CMD 47
Feats Blinding Critical, Cleave, Critical Focus, Furious Focus, Great Cleave, Improved Critical (Katana), Improved Initiative, Iron Will, Power Attack, Weapon Focus (Katana)
Skills Climb +30, Intimidate +24, Knowledge (Geography, History, Local) +26, Perception +29, Sense Motive +29, Survival +29
SQ Does not Eat, Does not Sleep
Languages Common, Kojin, and 2 others
Gear Ame no Murakumo (Katana: Jetstream, Mighty Cleaving, Vicious)

SPECIAL ABILITIES [phase i]

Tides of the Storm (Su)

Once below 50% health (462), This Burst Mode lets Susano to channel the coming storm, engaging on counters and additional lighting prowess. For a number of rounds equal to 1 + 1 round for every four HD, Susano gains a +5 to dodge AC. He also counters every physical attack taken with one single melee attack and whenever he gets in the line of a dark cloud he gains 1d4 points of lightning damage per strike (up to 3d4). This limit break requires only a swift action to activate.

Assail (Ex) [Phase I]

Once every 1d4+1 rounds as a standard action, Susano strikes with great ripply power towards one opponent within melee range. If he hits (+28) [critical hits included], This attack does 12d8 points of (half slashing/water) damage.

Brightstorm (Su) [Phase I and III]

On the following round after Dark Cloud as a full-round action, Susano brings down the storm with his blade hitting all those with a 90-ft-radius from himself. Anyone in the area of effect takes 16d6 points of lightning damage however, the damage is reduce by 2d6 points of damage per person within the radius excluding Susano.

If the party size is less than four drop the damage down by 2d6 per player less than 4.

Dark Cloud (Su)

Once every 1d3+1 rounds as a swift action, Susano summons a black cloud in the distance within 60 feet away from him. The cloud shoots out a bolt of lightning with great force that is 90 feet long and 10 feet wide at a single target hitting anyone on its pathway excluding Susano must make a Reflex save (DC 25) for half damage and negating the status effect or take 6d6 points of (half wind/lightning) damage and are paralyzed for 1d4+1 rounds.

During Phase II, two dark clouds will be summoned instead of one.

During Phase III, three dark clouds will be summoned instead of two.

Life Tremor (Su)

Once under 50% hp (462) as a standard action, Susano releases massive waves from his sword within 120 ft.-radius. Anyone in the area of effect must make a Will Save (DC 25) or receives a -20 initiative penalty for the next round. They must make a Will Save (DC 25) for half damage or takes 10d6 points of (half slashing/water) damage. He also gains a +20 initiative bonus for the next round.

Rasen Kaikyo (Su) [Phase I and III]

Once every 1d2+1 rounds as a swift action, Susano rains down watery puddles upon all his foes within 120 feet away from him. Each puddle has a 30 ft-radius that inflicts the Slow status effect and they must make a Will save (DC 25) each round they’re in it to negate it. On the following round the puddles engulf the area doing 8d6 points of water damage and they must make a Reflex save (DC 25) for half damage.

Ukehi (Ex)

Once every 1d3+1 rounds as a standard action, Susano channels his blades and then swirls his blade around hitting all foes within 60-ft.-radius around himself. Those caught in the area of effect must make a Reflex save (DC 30) for half damage or take 12d6 points of (half slashing/water) damage.

SPECIAL ABILITIES [phase Ii]

Blade’s Shadow (Ex) [Phase II also begins Phase III]

One player, preferably the tank of the group will clash with Susano. Every round the clashing target must roll a 1d20 plus their Str or Con mod whichever one is higher vs Susano’s 1d20+9. Each successful save adds a +2 bonus to their next clash. Every round the clashing target takes 4d6 points of slashing damage After three unsuccessful saves, everyone within a 300-ft.-radius takes 30d20 points of (half slashing/water) damage, no save. When he reaches below 30% hp (277) the clash ends, everyone within a 120-ft.-radius takes 10d6 points of (half slashing/water) damage and a Reflex save (DC 30) for half damage and begins Phase III.

Summon Shock Orbs (Su) [Phase II]

Once every 1d2+1 rounds as a swift action, Susano will summon 2 medium lightning yellow shaped orbs (5-ft.-radius) within 20 feet away but tethered to their target at random but once chosen stick to that target. This yellow orb moves 10 feet plus 5 additional feet per round towards the target. After 3 rounds, the yellow orb either collide with its target doing 12d8 points of lightning damage unless the target makes a Fortitude save (DC 25) for half damage or dissipates after the 3rd round.

The Seas Part for We Alone (Su) [Begins Phase II]

Once below 65% hp (600) as a standard action, Susano extends his sword parting the wave he sends out in 5 bursts starting directly forward and backward from him. The wave is a 80-feet wide, 10-feet thick, and 20-feet high that bursts in front and behind him every other 10 feet. Leaving 10 feet of space in-between each burst. Anyone in that area of effect takes 10d6 points of water damage unless they make a Reflex save (DC 25) for half damage.

SPECIAL ABILITIES [phase IIi]

Earth and Stone (Su) [Phase III]

Once every 1d4 rounds as a standard action, Susano can wrap one creature within 60 feet in an earthen embrace. The target creature must make a successful Fortitude save (DC 25) or be imprisoned in earth, unable to move or act until released. The earth prison has 45 hit points and a Hardness of 8. The stony prison gets swapped with another one making it difficult to determine who is in which one.

Stormsplitter (Ex) [Phase III]

Once every 1d4+1 rounds as a full-round action, Susano brings up his blade and strikes with great ripply power towards one opponent within melee range also hitting all those 40 feet behind. If he hits (+28) [critical hits included], This attack does 12d8 points of (half slashing/water) damage.