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ZolomDripping with the muddy water of the swamp in which it dwells, this giant, crested serpent gives a deafening roar as it moves in to strike.– Manly Man

Zolom (CR 13)

XP 25,600
N Gargantuan dragon (Mini-Boss)
Init +8; Senses dragon senses, keen scent; Perception +28


AC 29, touch 10, flat-footed 26 (+19 natural, +4 Dex, -4 size)
hp 740 [960] (20d12+240)
Fort +23 Ref +16 Will +17
DR 15/adamantine and magic; Immune paralyze, sleep; Resist fire 20, water 20


Speed 50 ft., swim 90 ft.
Melee bite +27 (4d6+37/19-20 x2 plus grab), tail slap +22 (3d6+19/19-20 x2 plus grab)
Space/Reach 20 ft./25 ft.
Special Attacks beta, constrict (3d6+19), fast swallow, swallow whole (2d6+19 bludgeoning and 2d6 fire and 2d6 water, AC 19, 37 hp)


Str 36, Dex 18, Con 32, Int 4, Wis 20 Cha 12
Base Atk +20; CMB + 37 (+39 when grappling); CMD 51 (53 vs. grapple)
Feats Improved Initiative, Toughness, Power Attack (included in statistics above), Dirty Fighting, Improved Grapple, Awesome Blow, Combat Reflexes, Improved Critical (bite), Improved Critical (tail slap), Ability Focus (beta)
Skills Intimidate +12, Perception +28, Sense Motive +13, Stealth +15 (+31 when underwater), Swim +39
Languages none
SQ amphibious, blown away, coil, rise


Beta (Su)

The zolom makes a whiny growl as it winds up its muscles before giving a roar, calling forth a pillar of agonizingly hot fire within a range of 60 feet. All creatures within a 20 ft. radius take 15d6 fire damage, and must make a Reflex save (DC 27) or be inflicted with the Burning status for 2d4 rounds. Blue mages may learn this ability as a 7th-level spell (Knowledge: Arcana DC 29).

Blown Away (Ex)

Whenever the zolom makes a successful awesome blow attempt, for every increment of 5 by which the target’s CMD was surpassed, the target is knocked back an additional 10 feet.

Coil (Ex)

A zolom can maintain any single grapple that was started with the grab ability of a tail slap as a free action. Additionally, the zolom can grapple up to two Large creatures, three Medium creatures, four Small creatures, six Tiny creatures, eight Diminutive creatures, or twelve Fine creatures with its tail.

Fast Swallow (Ex)

A zolom can use its swallow whole ability as a free action at any time during its turn, not just at the start of its turn.

Rise (Ex)

As a swift action, the zolom can strike a menacing, tense pose. While risen, the zolom can make an awesome blow check for free with any attacks of opportunity it makes, but takes a -4 penalty to its AC. It can lower itself as a free action.


Environment warm or temperate marshes
Organization solitary, pair
Treasure none