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Deathmask

What looks like the disembodied head of some kind of giant, humanoid robot lurches towards you. Giving a tinny roar, it immediately begins battle by erecting a magic barrier of green light around itself, and curiously, you and your friends as well.Deathmask

Deathmask (CR 16)

XP 76,800
NE Large construct
Init +8; Senses darkvision 90 ft., low-light vision; Perception +22

DEFENSE

AC 33, touch 18, flat-footed 29 (+5 deflection, +4 Dex, +15 natural, -1 size)
hp 129 (18d10+30), force field (210 hp, fast healing 24)
mp 158
Fort +6 Ref +10 Will +16
DR 20/adamantine and magic Immune construct traits Resist all 20 

OFFENSE

Speed 30 ft.
Melee bite +26 (1d8+9)
Ranged laser +22 (5d10 non-elemental, touch, 90 ft.)
Full Attack laser +20/+20 (5d10 non-elemental, touch, 90 ft.)
Space/Reach 10 ft./5 ft.
Special Attacks laser barrage
Spells Known (FC CL 18th; concentration +28)

  • 3rd (DC 23): bio, cura, cure III
  • 4th (DC 24): holy
  • 5th (DC 25): biora, curaga
  • 6th (DC 26): flare, holy II
  • 7th (DC 27): bioga
  • 8th (DC 28): flare II, holy III
  • 9th (DC 29): bioja, reflectga
STATISTICS

Str 28, Dex 18, Con –, Int 30, Wis 30, Cha 14
Base Atk +18; CMB +28; CMD 42
Feats Improved Initiative, Weapon Focus (ray), Point-Blank Shot, Rapid Shot, Snap Shot, Improved Snap Shot, Greater Snap Shot, Extend Spell, Quicken Spell
Skills Disable Device +22, Intimidate +20, Knowledge (arcana) +28, Knowledge (dungeoneering) +28, Knowledge (engineering) +28, Knowledge (geography) +28, Knowledge (planes) +28, Knowledge (religion) +28, Perception +28, Sense Motive +28, Spellcraft +28, Use Magic Device +20
Languages All
SQ force field, quick shield, superior reflect

SPECIAL ABILITIES

Force Field (Ex)

A deathmask is sheathed in a thin layer of shimmering energy that grants it 210 bonus hit points. All damage dealt to a deathmask with an active force field is reduced from these hit points first. As long as the force field is active, the deathmask is immune to critical hits. A deathmask’s force field has fast healing 24, but once its hit points are reduced to 0, the force field shuts down and does not reactivate for 24 hours.

Laser Barrage (Ex)

Once every 2d3 rounds, as a standard action, a deathmask can unleash a hail of lasers upon its foes. For each enemy within a 60 ft. cone, roll 1d4; the number rolled is how many times they take the damage of the deathmask’s laser weapon (5d10 non-elemental damage). After the total damage is rolled, the affected creature makes a Reflex save (DC 28) for half damage. Blue mages can learn this ability as an 8th-level spell (Knowledge: Engineering DC 31).

Quick Shield (Su)

Once per day, a deathmask may cast reflectga as a swift action.

Superior Reflect (Su)

Deathmasks are masters of weaponizing defensive spells, and as such, have unrivaled prowess with the reflect line of spells in particular. Whenever they use an ability that grants the effects of the reflect spell, the total number of spell levels it can deflect doubles. When casting spells upon those with the Reflect effect, any spell the deathmask casts penetrates any other Reflect effect that the creature targeted by the reflected spell may have. At no point does a deathmask create a resonating field if the spell they cast is reflected to another creature with the Reflect effect. Whenever casting a spell upon itself while a Reflect effect is in play, the spell bounces off and targets an enemy at random, and it does not deplete any levels from the total level of spells that their Reflect effect can affect. Any Reflect effect that the deathmask has also functions on spells that have an area of effect; when reflected, such spells only target a single enemy within the spell’s normal range.

ECOLOGY

Environment indoors or underground
Organization solitary, pair
Treasure standard

While powerful, deathmasks are programmed to behave a certain way when in combat. They will always start with casting reflect upon themselves and then reflectga on their enemies in the same round with their quick shield ability. From there, they bounce spells off of their shields and upon their enemies, or occasionally make attacks with their lasers or laser barrage ability. When low on hit points, or if they notice their force field is about to be destroyed, they will bounce a cura, curaga, or a cure III off of an enemy and onto themselves. All tactics are dropped in favor of erecting another barrier with reflect if their shield fails or is forcibly removed.