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Stone GolemThis towering stone automaton bears the likeness of an archaic, armored warrior. It moves with ponderous but inexorable steps.

Stone Golem (CR 11)

XP 12,800
N Large Construct
Init -1; Senses Darkvision 60 ft., low-light vision; Perception +5


AC 26, touch 8; flat-footed 26 (-1 dex, +18 natural, -1 size)
hp 107 (14d10+30)
Fort +4, Ref +3, Will +9
DR 10/adamantine
construct traits, Earth
Resist Fire 10, Lightning 10, Water 5
SR 22

Weakness Ice


During Combat The stone golem will attack the closest target to it unless they’re far away it will use Rock Throw. The golem will haste itself after the first round of combat to deal as much damage as possible. It will use Rock Throw for running away targets. If it’s getting overwhelmed the golem will use Earthquake to deal massive damage.


Speed 20 ft.
Melee 2 Slams +22 (2d10+9 plus slow)
Space 10 ft.; Reach 10 ft.
Special Attacks Earthquake, Haste, Rock Throw, Slow (DC 22 Fort save)


Str 28, Dex 9, Con -, Int -, Wis 20, Cha 1
Base Atk +14; CMB +24; CMD 33 (38 vs trip)


Earthquake (Su)

A stone golem can cause the ground to erupt around it within a 30-ft.-radius. Creatures within the area of effect take 8d6 points of earth damage and are inflicted with the Weighted status effect (Reflex save DC 19 for half damage and negates the status effect). Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana or Technology DC 23).

Haste (Su)

After it has engaged in at least 1 round of combat, a stone golem can haste itself once per day as a free action. The effect lasts 3 rounds and is otherwise the same as the spell.

Rock Throw (Su)

Stone golem throws a huge boulder and hurls it at a foe. Stone golem makes a ranged touch attack roll against a target within 30 feet. If the attack hits, he deals 3d6+6 points of earth damage and the target must make a Fortitude save (DC 18) or be inflicted with Slow status for 1d4 rounds. Blue mages may learn this ability as a 3rd level spell (Knowledge: Arcana or Technology DC 19).

Slow (Ex)

Slam – injury; save Fort DC 22; frequency 1/round for 6 rounds; slow status effect; cure 1 save.


A stone golem’s body is chiseled from a single block of hard stone, such as granite, weighing at least 3,000 pounds. The stone must be of exceptional quality, and costs 5,000 gil.

CL 14th; Price 105,000 gil


Feats Craft ConstructSpells antimagic field, geas/questsymbol of slowingSpecial creator must be caster level 14th; Skill Craft (sculpture) or Craft (stonemasonry) DC 19; Cost 55,000 gil