This large-sized automaton resembles a crude humanoid figure made of cast-off pieces of wood and splinters.
Wood Golem (CR 6)
N Large Construct
Init +2; Senses Darkvision 60 ft., low-light vision; Perception +3
AC 19, touch 11; flat-footed 17 (+2 Dex, +8 natural, -1 size)
hp 77 (8d10+30)
Fort +2, Ref +4, Will +5
DR 5/adamantine; Immune construct traits; Resist Ice 10, Lightning 5, Earth 5;
During Combat The wood golem will attack the closest target to it. If the wood golem melee attack causes sleep on an opponent, it will switch to the next closest target. The wood golem will use splintering as often as it can while avoiding hitting any sleeping targets unless it can hit all of them.
Speed 30 ft.
Melee 2 Slams +12 (2d8+5 plus sleep)
Space 10 ft.; Reach 10 ft.
Special Attacks Sleep (DC 17 Fort save), Splintering
Str 20, Dex 15, Con -, Int -, Wis 17, Cha 1
Base Atk +8; CMB +13; CMD 26 (31 vs trip)
Slam – injury; save Fort DC 17; frequency 1/round for 4 rounds; sleep status effect; cure 1 save.
As a free action once every 1d4+1 rounds, a wood golem can launch a barrage of razor-sharp wooden splinters from its body in a 20-foot-radius burst. All creatures caught within this area take 6d6 points of slashing damage (Reflex DC 13 halves). The save DC is Constitution-based.
The pieces of a wood golem are assembled from blocks of fine wood and sprinkled with rare powders and crushed herbs worth at least 300 gil.
CL 9th; Price 19,000 gil