BMDs are created from Mist to be the soulless magical arm of their master. They are similar to the Genomes in being artificially produced life organisms. They are manufactured as a type of magical soldier capable of casting powerful Black Magic.
B.M.D. (Black Mage Doll) (CR 7)
Animated object black mage 4
N Small Construct (Machina)
Init +7; Senses Darkvision 60 ft., low-light vision; Perception +11
AC 19, touch 13, flat-footed 17 (+2 dex, +6 natural, +1 size)
hp 57 (7d10+10), Force Field (35 hp, fast healing 7)
Fort +2, Ref +6, Will +2
Defensive Abilities Hardness 5; Immune construct traits
Weakness critical hits, lightning
During Combat The B.M.D. will generally stay in the back and cast offensively. They will use spells that are usually weak to one of their element types.
Speed 20 ft.
Ranged Mwk Fire Power Staff +10 touch (1d6+2 fire damage)
Space 5 ft.; Reach 5 ft.
Spells Known (Black Mage CL 4th, Concentration +7)
At will – Elemental Orb, Detect Magic, Message, Read Magic
1st – Aero (DC 14), Blizzard (DC 14), Dark (DC 14), Fire (DC 14)
2nd – Aero II (DC 15), Blizzard II (DC 15), Dark II (DC 15), Fire II (DC 15)
Str 8, Dex 15, Con -, Int 17, Wis 11, Cha 5
Base Atk +7; CMB +6; CMD 19
Feats Alertness, Improved Initiative, Lightning Reflexes, Extra MP
Skills Perception +11, Sense Motive +7, Stealth +9, Survival +7; Racial Modifiers +4 Perception
SQ MP Unit
Force Field (Ex)
A B.M.D. is sheathed in a thin layer of shimmering energy that grants it 35 bonus hit points. All damage dealt to a B.M.D. with an active force field is reduced from these hit points first. As long as the force field is active, the B.M.D. is immune to critical hits. A B.M.D’s force field has fast healing 7, but once its hit points are reduced to 0, the force field shuts down and does not reactivate for 24 hours.
MP Unit (Su)
A B.M.D. possesses a MP Unit installed in its mainframe. Any confirmed critical hits shuts down this unit for 1 round, the B.M.D. unable to cast spells.