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Viper Sniper

Viper SniperA Support Unit developed by the Leblanc Syndicate. When the time is right, it can use Full-Auto to deal major damage, and sometimes it can switch over to it’s integrated sniper rifle to take long range shots.

Viper Sniper (CR 8)

XP 4,800
N Medium Construct (Machina)
Init +4; Senses Darkvision 60 ft., low-light vision; Perception +11

DEFENSE

AC 21, touch 14, flat-footed 17 (+4 dex, +7 natural)
hp 78 [119] (9d10+29)
Fort +3, Ref +7, Will +6
Defensive Abilities hardness 5; Immune construct traits
Weakness critical hits, lightning

OFFENSE

Speed 20 ft., climb 20 ft., swim 20 ft.
Melee Slam +14 (1d6+7 plus grab)
Ranged integrated machine gun +14 touch (2d8/x4) or integrated sniper rifle +13 touch (3d6/x4)
Special Attacks Constrict (1d6+7)

STATISTICS

Str 20, Dex 18, Con -, Int 10, Wis 16, Cha 2
Base Atk +9; CMB +14 (+18 grapple); CMD 28 (cannot be tripped)
Feats Improved Natural Attack (Slam), Point-Blank Shot, Precise Shot, Toughness, Weapon Focus (Machine Gun)
Skills Acrobatics +14, Climb +9, Perception +11, Swim +6; Racial Modifiers +4 Perception, +8 Acrobatics
Languages Common (Cannot speak)

SPECIAL ABILITIES

Machine Gun (Ex)

These modern firearms have a range increment of 120 feet, automatically reload as a free action, and misfires on a 1 or 2. A viper sniper’s core can process scrap metal into new ammunition, effectively giving viper sniper infinite ammo with this weapon.

Full-Auto (Ex)

Once every 1d4+1 rounds as a full-round action, a viper sniper can use its machine guns to fire twice in one round towards one target. When it does so, it makes two machine gun attack against that target.

Sniper Rifle (Ex)

These modern firearms have a range increment of 300 feet, automatically reload as a full-round action and misfires on a 1. A viper sniper’s core can process scrap metal into new ammunition, effectively giving viper sniper infinite ammo with this weapon. Regardless on when reloading is necessary (a full round action which provokes attacks of opportunity), the sniper rifle can only fire once per round, regardless of your BAB. In addition, you take a -4 penalty to attack to attempting to fire within 30 ft. of the target.