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Machina Ranger

An ancient Machina that wanders in search of Foes. Having gone over one thousand years without maintenance.

Machina Ranger (CR 3)

XP 800
N Small Construct (Machina)
Init +1; Senses Darkvision 60 ft., low-light vision; Perception +8

DEFENSE

AC 15, touch 12, flat-footed 14 (+1 dex, +3 natural, +1 size)
hp 42 [65] (5d10+15)
Fort +3, Ref +2, Will +1
Immune construct traits
Weakness critical hits, lightning

OFFENSE

Speed 30 ft.
Melee Gore +9 (1d4+4)
Special Attacks Critical Attack, Impale

STATISTICS

Str 17, Dex 12, Con -, Int 2, Wis 11, Cha 1
Base Atk +5; CMB +7; CMD 18
Feats Great Fortitude, Skill Focus (Perception), Toughness
Skills Perception +8

SPECIAL ABILITIES

Critical Attack (Ex)

Once every 1d4 rounds as a standard action, the machina ranger can inflict more pain than normal. If they succeed at hitting with their gore attack, the damage is 1d6+4 x 1.5 for total damage.

Impale (Ex)

When charging, a machina ranger deals double damage with gore.