Sweeper Prototype (CR 13)
N Large Construct (Machina)
Init +5; Senses Darkvision 60 ft., low-light vision; Perception +17
AC 24, touch 14, flat-footed 19 (+5 Dex, +10 natural, -1 size)
hp 85  (10d10+30)
Fort +8, Ref +11, Will +10
Defensive Abilities hardness 5, resilient; Immune Construct traits
Weakness Critical hits and Lightning
Speed 40 ft.
Melee Slam +18 (1d8+13)
Ranged 2 integrated machine gun +14 touch (2d8/x4)
Space 10 ft.; Reach 10 ft.
Special Attacks combined arms, fire blast, suppressing fire
Str 28, Dex 20, Con -, Int 12, Wis 18, Cha 1
Base Atk +10; CMB +20; CMD 35
Feats Clustered Shots, Far Shot, Great Fortitude, Point-Blank Shot, Precise Shot
Skills Acrobatics +16, Perception +17, Sense Motive +17
Languages Common (Cannot speak)
Combined Arms (Ex)
Once every 1d4 rounds when taking a full attack action, a sweeper prototype can attack with melee and ranged integrated weapons simultaneously.
Fire Blast (Ex)
Once every 1d4 rounds as a full-attack action, a sweeper prototype can release a 30-ft.-cone flame from it’s core outward doing 6d6 points of fire damage and any creature hit by the flaming cone must also succeed at a DC 19 Reflex save or catch fire with no half damage, taking an addition 2d8 points of fire damage each round until the flames are extinguished. This is a wisdom-based save.
Machine Guns (Ex)
These modern firearms have a range increment of 120 feet, automatically reload as a free action, and misfires on a 1 or 2. A sweeper prototype’s core can process scrap metal into new ammunition, effectively giving sweeper infinite ammo with these weapons.
A sweeper prototype receive a +3 racial bonus on all saving throws.
Suppressing Fire (Ex)
Once every 1d4 rounds as a standard action, a sweeper prototype can use its machine guns to fire in a 60-foot cone. When it does so, it makes a single machine gun attack against every target in this area.