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Scales the color of black armor this ferocious hatchling dragon while crowned with large curved pointy horns.
Hatchling Black Dragon

Black Dragon, Hatchling (CR 2)

XP 600
NE or N Tiny Dragon (Shadow)
Init +7; Senses Dragon senses, see in darkness; Perception +6

DEFENSE

AC 16, touch 15, flat-footed 13 (+3 dex, +1 natural, +2 size)
hp 25 (3d12)
Fort +3, Ref +8, Will +2
Immune Shadow, Paralysis, Sleep
Weakness Holy

OFFENSE

Speed 60 ft., fly 100 ft. (average)
Melee Bite +5 (1d4), 2 Claws +5 (1d3)
Space 2.5 ft.; Reach 0 ft. (2.5 ft. with bite)
Special Attacks Breath Weapon (30-ft. line, 1d10 shadow damage, Reflex DC 11 half, usable every 1d4 rounds)
Special Abilities Terror Touch

STATISTICS

Str 10, Dex 16, Con 10, Int 9, Wis 8, Cha 14
Base Atk +3; CMB +4; CMD 14 (18 vs. trip)
Feats Improved Initiative, Lightning Reflexes
Skills Fly +13, Perception +6, Spellcraft +5, Stealth +21, Survival +5; Racial Modifiers +8 Stealth
Languages Draconic

SPECIAL ABILITIES

See in Darkness (Su)

A black dragon can see perfectly in darkness of any kind, including that created by the blacklight spell.

Terror Touch (Su)

Once every 1d4 rounds as a standard action, a black dragon reaches out with terror towards an opponent within 35 feet. The affected creature becomes frightened for 1d4 rounds. A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape. If the subject succeeds on a Will save (DC 13), it is shaken for 1 round. Blue mages may learn this ability as a 1st level spell (Knowledge: Arcana DC 17).