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Juvenile Crystal Dragon

This brilliantly colored juvenile dragon has scales, teeth, and claws made of multicolored crystal, and its wings are sheets of flexible glass.

Crystal Dragon, Juvenile (CR 13)

XP 25,600
CN or LN Huge Dragon (Non-elemental)
Init +0; Senses Dragon senses; Perception +22

DEFENSE

AC 31, touch 8, flat-footed 31 (+23 natural, -2 size)
hp 187 [270] (15d12+90)
mp 97
Fort +18, Ref +12, Will +14
DR 5/magic; Immune Paralysis, Sleep; SR 24

OFFENSE

Speed 60 ft., Climb 30 ft., Fly 200 ft. (poor)
Melee Bite +24 (2d8+12/19-20), 2 Claws +23 (2d6+8), Tail Slap +21 (2d6+12), 2 Wings +21 (1d8+4)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Abilities Crimson Roar
Special Attacks Breath Weapon (50-ft. Cone, 16d4 non-elemental, Reflex DC 23 half, usable every 1d4 rounds), Miasma, Sonic Tail
Spells Known (FC CL 15th, Concentration +22)

At will (DC 17) – Amanuensis, Detect Magic, Mending, Message Moment, Read Magic

1st (DC 18) – Anticipate Peril, Awaiting, Deceleration, Mage Armor, True Strike

2nd (DC 19)Clockwork Timer, Delay Response, Lesser Celerity, Recall Agony, Slow Magic, Time Shudder

3rd (DC 20)Alter Fortune, Blink, Dimension Step, Dispel, Haste, Mass Deceleration, Slow

       4th (DC 21) – Baleful Blink, Celerity, Dimension Door, Temporal Jolt, Time Shield

       5th (DC 22) – Anticipatory Strike, Greater Blink, Second Chance, Temporary Repair

STATISTICS

Str 27, Dex 10, Con 23, Int 18, Wis 19, Cha 24
Base Atk +15; CMB +24; CMD 34 (38 vs. trip)
Feats Deceitful, Great Fortitude, Improved Critical (Bite), Lightning Reflexes, Multiattack, Power Attack, Vital Strike, Weapon Focus (Bite)
Skills Bluff +29, Climb +34, Disguise +26, Fly +12, Intimidate +25, Knowledge (Dungeoneering, Geography) +22, Perception +22, Sense Motive +22, Stealth +14; Racial Modifiers +8 Climb
Languages Common, Draconic + 4 others (DM’s choice)
SQ Razor Sharp

SPECIAL ABILITIES

Crimson Roar (Su)

Once every 1d3 rounds as a standard action, a crystal dragon lets loose a ferocious roar that affects allies within 30 feet. Affected creatures gain a morale bonus to damage rolls equal to crystal dragon’s Charisma modifier for 1d6 rounds. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).

Miasma (Su)

Once every 1d4 rounds as a standard action, with a great, heaving breath does the crystal dragon belch forth a cloud of noxious mist. As a standard action, the crystal dragon deals 5d6 non-elemental damage to all enemies in a 30 ft. cone; a successful Reflex save (DC 24) halves this damage. All enemies within the area of effect who failed the Reflex save must make a series of saves (DC 24) to avoid each of the following effects: Disease (Fort), Silence (Will), Sap (Fort), and Slow (Will), all of which last for 1d8 rounds. Blue mages may learn this ability as a 5th-level spell (Knowledge: Arcana DC 25).

Razor Sharp (Ex)

All of a crystal dragon’s natural attacks deal slashing damage.

Sonic Tail (Su)

A crystal dragon will vibrate its tail sending out sonic waves around itself and those within a 20-ft. radius around himself. Anyone caught in the sonic waves takes 5d4 points of non-elemental damage and are Dazed for 1 round unless they make a Reflex save (DC 24) to take half of the damage and negate the status effect. This ability can also shatter anyone who is already petrified unless they make a Fortitude save (DC 24). Anyone who cannot hear is immune to this effect. Blue mages may learn this ability as a 3rd level spell (Knowledge: Arcana DC 21).