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This brilliantly colored wyrmling dragon has scales, teeth, and claws made of multicolored crystal, and its wings are sheets of flexible glass.

Crystal Dragon, Wyrmling (CR 8)

XP 4,800
CN or LN Medium Dragon (Non-elemental)
Init +2; Senses Dragon senses; Perception +14

DEFENSE

AC 23, touch 12, flat-footed 21 (+2 Dex, +11 natural)
hp 105 [160] (10d12+40)
mp 40
Fort +13, Ref +11, Will +9
Immune Paralysis, Sleep;

OFFENSE

Speed 60 ft., Climb 30 ft., Fly 150 ft. (average)
Melee Bite +15 (1d8+7), 2 Claws +14 (1d6+5), 2 Wings +9 (1d4+2)
Special Attacks Breath Weapon (30-ft. Cone, 10d4 non-elemental, Reflex DC 19 half, usable every 1d4 rounds), Poison Needles, Sonic Tail
Spells Known (FC CL 10th, Concentration +15)

At will (DC 15) – Amanuensis, Detect Magic, Mending, Message, Moment, Read Magic

1st (DC 16)Anticipate Peril, Deceleration, Envelope, Mage Armor, True Strike

2nd (DC 17)Clockwork Timer, Delay Response, Haste, Celerity, Lesser, Recall Agony, Slow, Slow Magic, Time Shudder

3rd (DC 18)Alter Fortune, Blink, Dimension Step, Dispel, Envelopga, Deceleration, Mass

STATISTICS

Str 20, Dex 14, Con 19, Int 14, Wis 15, Cha 20
Base Atk +10; CMB +14; CMD 26 (30 vs. trip)
Feats Deceitful, Great Fortitude, Lightning Reflexes, Power Attack, Weapon Focus (Bite)
Skills Bluff +19, Climb +25, Disguise +16, Fly +14, Intimidate +17, Knowledge (Dungeoneering) +14, Stealth +14, Stealth +14; Racial Modifiers +8 Climb
Languages Common, Draconic + 2 others (DM’s choice)
SQ Razor Sharp

SPECIAL ABILITIES

Poison Needles (Su)

As a standard action, a crystal dragon shoots out green needles towards a single target within a 30-ft. range and must make a ranged touch attack (+12) to inflict 2d4 points of non-elemental damage. The creature must make a Fortitude save (DC 20) or gain the Poison status effect, taking 1d4 points of non-elemental damage per round for 1d4 rounds. Blue mages may learn this ability as a 1st level spell (Knowledge: Arcana DC 17).

Razor Sharp (Ex)

All of a crystal dragon’s natural attacks deal slashing damage.

Sonic Tail (Su)

Once every 1d2 rounds as a standard action, a crystal dragon will vibrate its tail sending out sonic waves around itself and those within a 20-ft. radius around himself. Anyone caught in the sonic waves takes 5d4 points of non-elemental damage and are Dazed for 1 round unless they make a Reflex save (DC 20) to take half of the damage and negate the status effect. This ability can also shatter anyone who is already petrified unless they make a Fortitude save (DC 20). Anyone who cannot hear is immune to this effect. Blue mages may learn this ability as a 3rd level spell (Knowledge: Arcana DC 21).