This brilliantly colored young adult dragon has scales, teeth, and claws made of multicolored crystal, and its wings are sheets of flexible glass.
Crystal Dragon, Young Adult (CR 16)
CN or LN Huge Dragon (Non-elemental)
Init +4; Senses Dragon senses; Perception +28
AC 35, touch 8, flat-footed 35 (+27 natural, -2 size)
hp 220  (20d12+90)
Fort +20, Ref +13, Will +16
DR 10/magic; Immune Paralysis, Sleep; SR 27
Speed 60 ft., Climb 30 ft., Fly 200 ft. (poor)
Melee Bite +24 (2d8+12 plus 1d6 non-elemental damage/19-20), 2 Claws +23 (2d6+8), Tail Slap +21 (2d6+12), 2 Wings +21 (1d8+4)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Abilities Crimson Roar, Dragon Force
Special Attacks Breath Weapon (50-ft. Cone, 18d4 non-elemental, Reflex DC half, usable every 1d4 rounds), Miasma, Sonic Tail
Spells Known (FC CL 20th, Concentration +27)
At will (DC 17) – Amanuensis, Detect Magic, Mending, Message Moment, Read Magic
1st (DC 18) – Anticipate Peril, Awaiting, Deceleration, Mage Armor, True Strike
2nd (DC 19) – Clockwork Timer, Delay Response, Lesser Celerity, Recall Agony, Slow Magic, Time Shudder
3rd (DC 20) – Alter Fortune, Blink, Dimension Step, Dispel, Haste, Mass Deceleration, Slow
4th (DC 21) – Baleful Blink, Celerity, Dimension Door, Temporal Jolt, Time Shield
5th (DC 22) – Anticipatory Strike, Greater Blink, Second Chance, Temporary Repair
6th (DC 23) – 24 Hours, Age Resistance, Contingency, Greater Dispel, Hastega, Mass Recall Agony, Slowga
Str 30, Dex 10, Con 25, Int 18, Wis 20, Cha 24
Base Atk +20; CMB +32; CMD 42 (46 vs. trip)
Feats Deceitful, Great Fortitude, Improved Critical (Bite), Improved Initiative, Improved Vital Strike, Lightning Reflexes, Multiattack, Power Attack, Vital Strike, Weapon Focus (Bite)
Skills Bluff +34, Climb +41, Disguise +31, Fly +15, Intimidate +30, Knowledge (Dungeoneering, Geography) +27, Perception +28, Sense Motive +28, Stealth +15; Racial Modifiers +8 Climb
Languages Common, Draconic + 4 others (DM’s choice)
SQ Razor Sharp
Crimson Roar (Su)
Once every 1d2 rounds as a standard action, a crystal dragon lets loose a ferocious roar that affects allies within 30 feet. Affected creatures gain a morale bonus to damage rolls equal to crystal dragon’s Charisma modifier for 1d6 rounds. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).
Dragon Force (Su)
1/day, a crystal dragon releases the dragon soul within, improving itself or an ally by touch. This ability grants the subject an increase to all physical damage, melee and range, by +1 per three caster levels. It also grants the subject an increase to all magical damage and healing by +1 per three caster levels. This ability lasts for a minute. Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).
Once every 1d4 rounds as a standard action, with a great, heaving breath does the crystal dragon belch forth a cloud of noxious mist. As a standard action, the crystal dragon deals 5d6 non-elemental damage to all enemies in a 30 ft. cone; a successful Reflex save (DC 27) halves this damage. All enemies within the area of effect who failed the Reflex save must make a series of saves (DC 27) to avoid each of the following effects: Disease (Fort), Silence (Will), Sap (Fort), and Slow (Will), all of which last for 1d8 rounds. Blue mages may learn this ability as a 5th-level spell (Knowledge: Arcana DC 25).
Razor Sharp (Ex)
All of a crystal dragon’s natural attacks deal slashing damage.
Sonic Tail (Su)
A crystal dragon will vibrate its tail sending out sonic waves around itself and those within a 20-ft. radius around himself. Anyone caught in the sonic waves takes 5d4 points of non-elemental damage and are Dazed for 1 round unless they make a Reflex save (DC 27) to take half of the damage and negate the status effect. This ability can also shatter anyone who is already petrified unless they make a Fortitude save (DC 27). Anyone who cannot hear is immune to this effect. Blue mages may learn this ability as a 3rd level spell (Knowledge: Arcana DC 21).