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Young Crystal Dragon

This brilliantly colored young dragon has scales, teeth, and claws made of multicolored crystal, and its wings are sheets of flexible glass.

Crystal Dragon, Young (CR 11)

XP 12,800
CN or LN Large Dragon (Non-elemental)
Init +1; Senses Dragon senses; Perception +19

DEFENSE

AC 27, touch 10, flat-footed 26 (+1 Dex, +17 natural, -1 size)
hp 149 [221] (13d12+65)
mp 72
Fort +15, Ref +11, Will +11
DR 5/magic; Immune Paralysis, Sleep; SR 22

OFFENSE

Speed 60 ft., Climb 30 ft., Fly 200 ft. (poor)
Melee Bite +19 (2d6+9/19-20), 2 Claws +18 (1d8+6), Tail Slap +16 (1d8+9), 2 Wings +16 (1d6+3)
Space 10 ft.; Reach 5 ft. (10 ft. with bite)
Special Abilities Crimson Roar
Special Attacks Breath Weapon (40-ft. Cone, 12d4 non-elemental, Reflex DC 21 half, usable every 1d4 rounds), Sonic Tail
Spells Known (FC CL 13th, Concentration +19)

At will (DC 16) – Amanuensis, Detect Magic, Mending, Message Moment, Read Magic

1st (DC 17) – Anticipate Peril, Awaiting, Deceleration, Mage Armor, True Strike

2nd (DC 18)Clockwork Timer, Delay Response, Lesser Celerity, Recall Agony, Slow Magic, Time Shudder

3rd (DC 19)Alter Fortune, Blink, Dimension Step, Dispel, Haste, Mass Deceleration, Slow

       4th (DC 20) – Baleful Blink, Celerity, Dimension Door, Temporal Jolt, Time Shield

STATISTICS

Str 23, Dex 12, Con 21, Int 16, Wis 17, Cha 22
Base Atk +13; CMB +20; CMD 31 (35 vs. trip)
Feats Deceitful, Great Fortitude, Improved Critical (Bite), Lightning Reflexes, Multiattack, Power Attack, Weapon Focus (Bite)
Skills Bluff +26, Climb +30, Disguise +23, Fly +11, Intimidate +22, Knowledge (Dungeoneering) +19, Perception +19, Sense Motive +19, Stealth +13; Racial Modifiers +8 Climb
Languages Common, Draconic + 3 others (DM’s choice)
SQ Razor Sharp

SPECIAL ABILITIES

Crimson Roar (Su)

Once every 1d4 rounds as a standard action, a crystal dragon lets loose a ferocious roar that affects allies within 30 feet. Affected creatures gain a morale bonus to damage rolls equal to crystal dragon’s Charisma modifier for 1d6 rounds. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).

Razor Sharp (Ex)

All of a crystal dragon’s natural attacks deal slashing damage.

Sonic Tail (Su)

Once every 1d2 rounds as a standard action, a crystal dragon will vibrate its tail sending out sonic waves around itself and those within a 20-ft. radius around himself. Anyone caught in the sonic waves takes 5d4 points of non-elemental damage and are Dazed for 1 round unless they make a Reflex save (DC 21) to take half of the damage and negate the status effect. This ability can also shatter anyone who is already petrified unless they make a Fortitude save (DC 21). Anyone who cannot hear is immune to this effect. Blue mages may learn this ability as a 3rd level spell (Knowledge: Arcana DC 21).